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Fix missing collision and occluder on tower prop - #2805

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manuq merged 1 commit into
endlessm:mainfrom
KarmDK:2248_tower_stealth
Sep 2, 2026
Merged

manuq merged 1 commit into
endlessm:mainfrom
KarmDK:2248_tower_stealth

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@KarmDK

@KarmDK KarmDK commented Aug 28, 2026

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This pull request adds collision physics and visual occlusion to the tower in the stealth mission level. Previously, the tower only existed as a visual sprite, allowing the player to pass through it and the guards to detect them through the structure.

The tower scene has been updated with a StaticBody2D containing collision shapes, preventing player overlap and ensuring the guard's line of sight is properly blocked. A LightOccluder2D has also been added to block the guard's light through visual projection.

Resolves
#2248

@KarmDK
KarmDK requested a review from a team as a code owner August 28, 2026 22:29
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github-actions Bot commented Aug 28, 2026 •

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Test build no longer available.

@manuq manuq left a comment

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Tested and works as a one-off. If we ever need this tower in another level we can factor it out as its own scene.

@manuq
manuq merged commit 4cd38e1 into endlessm:main Sep 2, 2026
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2 participants