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tower in stealth level has no physics and does not occlude guard sight #2248

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Description

@wjt

While testing #2232 I discovered that the tower at the end of res://scenes/quests/lore_quests/quest_001/3_stealth_level/stealth_level.tscn has no physics and does not occlude sight: you can walk through it, and you can't hide from the guard behind it.

image
Screencast.From.2026-05-29.20-02-28.mp4

I think that's wrong.

XP Summary (total 450)

Subdomain Skill XP
Game Design: Core Gameplay & Mechanics Problem Solving 150
Game Design: Core Gameplay & Mechanics Creativity & Design Thinking 150
Game Design: Core Gameplay & Mechanics Technical Literacy 150

Activity

  1. moved this from Untriaged to Todo in Threadbare Developmenton May 29, 2026
  2. KarmDK commented on Aug 27, 2026

    @KarmDK
    Contributor

    I plan to work on this

  3. KarmDK commented on Aug 27, 2026

    @KarmDK
    Contributor

    Hi! I added collision to the tower, now it can hide, but the light doesn't get blocked by the tower. The character can no longer pass through it.

    Image
    Grabacion.de.pantalla.2026-08-27.142407.mp4
  4. KarmDK commented on Aug 27, 2026

    @KarmDK
    Contributor

    The solution I saw would be to add a LightOccluder2D node.

    20260827-1932-26.7711056.mp4
  5. KarmDK commented on Aug 28, 2026

    @KarmDK
    Contributor

    When using it in the game, I see that it's possible to make the character undetectable when the enemy is below, but detectable from above, simply by adjusting the collision. It's also possible to make it undetectable in both cases. What do you think? How should I configure it?

    Image
  6. manuq commented on Aug 28, 2026

    @manuq
    Collaborator

    @KarmDK excellent, yes as the task title suggests, this tower needs both a physic collider and a light occluder. Please open a pull request.

  7. added this to the UTP CGM 4.0 milestone on Sep 3, 2026
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