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tower in stealth level has no physics and does not occlude guard sight #2248
While testing #2232 I discovered that the tower at the end of res://scenes/quests/lore_quests/quest_001/3_stealth_level/stealth_level.tscn has no physics and does not occlude sight: you can walk through it, and you can't hide from the guard behind it.
When using it in the game, I see that it's possible to make the character undetectable when the enemy is below, but detectable from above, simply by adjusting the collision. It's also possible to make it undetectable in both cases. What do you think? How should I configure it?
Activity
KarmDK commentedon Aug 27, 2026
I plan to work on this
KarmDK commentedon Aug 27, 2026
https://docs.google.com/document/d/1tPtwo7bROx0Tf-sUhmKlXeNcN4VJpl7GxP4-20ZM1S0/edit?tab=t.0
KarmDK commentedon Aug 27, 2026
Hi! I added collision to the tower, now it can hide, but the light doesn't get blocked by the tower. The character can no longer pass through it.
Grabacion.de.pantalla.2026-08-27.142407.mp4
KarmDK commentedon Aug 27, 2026
The solution I saw would be to add a LightOccluder2D node.
20260827-1932-26.7711056.mp4
KarmDK commentedon Aug 28, 2026
When using it in the game, I see that it's possible to make the character undetectable when the enemy is below, but detectable from above, simply by adjusting the collision. It's also possible to make it undetectable in both cases. What do you think? How should I configure it?
manuq commentedon Aug 28, 2026
@KarmDK excellent, yes as the task title suggests, this tower needs both a physic collider and a light occluder. Please open a pull request.
Fix missing collision and occluder on tower prop (endlessm#2805)