Releases: yairm210/Unciv
Release list
4.21.18
4.21.18
Avoid ANRs from multiple sources
Avoid game load crashes for unit/tile neighbor adjacency conditionals
Adds auto map size - By O-spin
By Angais:
- Apply warmonger penalties to alliance motivation
- Apply city filters to spy effectiveness
By varchasgopalaswamy (new contributor!):
- Fix bug where unplacable great people will disappear
- Fix movement history perspective
By SomeTroglodyte:
- Font fallback for missing glyphs
- Translation generation preserves existing data for mods, can backup
4.21.17
4.21.17
Decrease initial startup time
By Angais:
- AI: Keep inquisitor conversion targets in owned cities
- Retain lost data when saving games
- Fixed trade evaluation error
By varchasgopalaswamy:
- Fixed tile info update bug when changing perspective in spectator
- fixed city selection bug bug
4.21.16
4.21.16
Fixed visual flash when entering a city
Don't allow removing features for improvements, if it requires an unresearched tech
Decrease time-to-first-pixels for better user experience
AI doesn't accept trades to declare war against multiple civs
Better multiplayer UUID handling - By dangdinhbaohoang12
Correct numeric localization and stat icon suppression - By mvanhorn
Increase luxury diversity - By O-spin
4.21.15
4.21.15
Avoid ANRs in multiple places
Performance improvements
Remove initial Android screen orientation restriction for 'user landscape' - now takes whatever orientation is set for the device
Air unit list visible on carriers
Resolved map bounds restrictions on spectator-as-civ by removing restrictions entirely
UI doesn't crash if construction list changed while we try and select a queue entry that no longer exists
Better use of multiple slot types on carriers - By SomeTroglodyte
4.21.14
4.21.14
Fixed minimap problems when spectating-as-civ
Avoid future ANRs from screen-switching
reject ruleset objects that replace themselves - By mvanhorn
Record client version of latest turn submitted by each civ in Multiplayer - By unciv-loof
By SomeTroglodyte:
- Fix 'Connect road' with A-Star pathing enabled
- Allow assigning 'key' mappings to extra mouse buttons
- More screens support the 'F1' binding to Civilopedia
- Prevent double terrain damage from healing
- Fix equalizeColumns for empty lower tables
4.21.13
4.21.13
Massive Application Not Responding cleanup for Android
Minor CPU performance improvements
Spectator-as-civ sees 'units moving to tiles' only for the civ's units
AI sets production focus for wonders and spaceship parts - By ssamt
AStar movement fix - By Ambeco
4.21.12
4.21.12
Reduce RAM when saving/loading to/from files
Fix rare crashes when handling events while screens are being changed
Fix crash on Options re-open with force-close, e.g. toggling 'Enable out-of-game turn notifications' - By SomeTroglodyte
AI does not see unexplored tiles for tile value when assessing settler locations - By ssamt
Clarify distance-based unit cycle option - By mvanhorn
Population in cities countable - By PLynx01
Modding: Downgrade 'same name for multiple entries' to 'OK', lowest level of warning, since most cases are benign
4.21.11
4.21.11
Fixed repair functions for when there is only a pillaged road
Avoid ANRs when opening civilopedia
By SomeTroglodyte:
- Fix Future Tech not counting for Contest Technologies quest
- Fix ImprovementPicker not offering Improvements needing a removal
Reduce autosave memory spikes - By mvanhorn
AI: Better picking of next unit to construct - By WhoIsJohannes
Crude mod author block list - By unciv-loof
Fixed crash when activating 2 cityscreen arrow buttons at the same time