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Player gets stuck on specific tree near water and unravels in first tutorial scene #2895
Walking into the specific tree near the water edge causes the player character to get stuck inside the collision box. After 2 seconds of being trapped, the player unravels and triggers a respawn. This is similar to #2704 and affected by the recent changes in #2777.
Steps to Reproduce
Start a new game (from the Title screen select Start or Restart).
Walk to the right towards the bridge.
Instead of interacting with the NPC at the bridge, walk down towards the specific tree near the water/void edge (as highlighted in the screenshot).
Walk directly into the tree's base/collision area.
Observe: The player gets stuck on the tree and after approximately 2 seconds the player character unravels, forcing a respawn.
Expected Behavior
The tree should have a smooth, solid boundary collision shape that stops the player or allows gliding along its edge without catching the player inside the collision geometry or causing them to unravel.
Actual Behavior
The player character becomes trapped in the tree collider and unravels after 2 seconds, resetting player position.
Root Cause / Technical Context
Similar to #2704. The collision polygon or static collider for this specific tree overlaps in a way that traps the player's CharacterBody2D. Under #2777, remaining stuck for 2 seconds automatically triggers character unraveling.
changed the title [-]Player gets stuck on specific tree near water and unravels in Fray's End[/-][+]Player gets stuck on specific tree near water and unravels in first tutorial scene[/+]on Sep 15, 2026
Activity
[-]Player gets stuck on specific tree near water and unravels in Fray's End[/-][+]Player gets stuck on specific tree near water and unravels in first tutorial scene[/+]Brandon-code96 commentedon Sep 17, 2026
I plan to work on this.
fix(levels): adjust tree collision shape to prevent player from getti…
Brandon-code96 commentedon Sep 20, 2026
"Hi @wjt The PR for issue #2895 is ready for review. Thank you!"
Levels: Fix tree collision issue by repositioning specific tree insta…