badgelib is a Rust library for rendering customizable SVG badges directly in your application. Use it when you want to generate badges without running a separate badge service. It powers badges.ws; the web service and its data integrations live in the main badges repository.
- badges.ws uses
badgelibto power its hosted badge service. - Dagron renders workflow status badges for its durable workflow engine.
- Gradient renders task status badges for its self-hosted Nix CI.
- ghstats renders repository, portfolio, and service metrics as SVG badges.
Using badgelib in a public project? Send a pull request to add it to this list.
cargo add badgelibuse badgelib::{Badge, Color};
fn main() -> std::io::Result<()> {
let svg = Badge::new()
.label("build")
.value("passing")
.value_color(Color::Green)
.radius(4)
.to_svg();
std::fs::write("badge.svg", svg)
}Badge::to_svg() returns the complete SVG document as a String. Badges can include separate label and value colors, left-to-right gradients, a custom SVG icon, and a border radius.
SVG files embedded through <img> are isolated from one another. Inserting multiple rendered SVG documents directly into the same DOM may cause their internal IDs to collide; if you need this use case, please open an issue or send a pull request for namespaced IDs.
Choose a named color or pass a validated three- or six-digit hexadecimal value. The built-in colors retain the original palette's hues with enough depth for a consistent white foreground; White uses dark text instead.
use badgelib::{Badge, Color};
let svg = Badge::new()
.label("color")
.value("green")
.value_color(Color::Green)
.to_svg();Badges use the rounded Flat style by default. Select FlatSquare for square corners and solid backgrounds without the subtle highlight used by Flat. Use ForTheBadge for a larger badge with uppercase text and a bold value:
use badgelib::{Badge, Style};
let svg = Badge::new()
.label("build")
.value("passing")
.style(Style::ForTheBadge)
.to_svg();Use radius when you only want to override the corner radius. A custom radius does not change the selected style's background treatment.
Pass two or more colors to distribute them evenly from left to right:
use badgelib::{Badge, Color};
let svg = Badge::new()
.label("build")
.value("passing")
.value_gradient([Color::Red, Color::Orange, Color::Cyan])
.to_svg();Use label_gradient for the left side of a two-part badge. Calling a solid-color setter replaces the corresponding gradient, and calling a gradient setter replaces the solid color.
The bundled Simple Icons collection is opt-in so applications that do not use it avoid its compile-time and binary-size cost:
cargo add badgelib --features simple-iconsWith the feature enabled, logo and logo_color select and customize a slug from the current collection, including slugs removed from supported historical releases. Standard Simple Icons follow the text color unless logo_color is set explicitly.
Lookups are case-insensitive. Spaces, hyphens, underscores, and ! can be omitted; . and + also follow the Simple Icons dot and plus slug conventions, so names such as GitHub Actions, C++, and .NET work directly.
Without the feature, the named-logo builder methods are unavailable and incoming logo fields are ignored during deserialization. Custom SVG icons remain available.
use badgelib::{Badge, Color};
let svg = Badge::new()
.value("built with Rust")
.logo("rust")
.logo_color(Color::White)
.to_svg();logo accepts unknown slugs and simply omits the image. Use try_logo when an unknown slug should be an error:
let badge = badgelib::Badge::new()
.try_logo("rust")
.expect("rust must be present in Simple Icons");Custom SVG icons remain available without features. Use icon_svg for project-specific artwork or icons that require multiple colors or shapes. Pass only trusted markup: badgelib embeds custom SVG without sanitizing it.
use badgelib::Badge;
let svg = Badge::new()
.value("custom icon")
.icon_svg(r##"<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24">
<path d="M12 3 L14 10 L21 12 L14 14 L12 21 L10 14 L3 12 L10 10 Z" fill="#facc15" />
</svg>"##)
.to_svg();Select one opinionated animation with animation. Calling it again replaces the previous selection; speed, direction, easing, and target area are intentionally not configurable. All animations respect the viewer's reduced-motion preference.
Animation::Flow scrolls every configured gradient continuously. A gradient on only the label or value animates only that section; solid-color sections remain static.
use badgelib::{Animation, Badge, Color};
let svg = Badge::new()
.value("flowing")
.value_gradient([Color::Red, Color::Orange, Color::Cyan])
.animation(Animation::Flow)
.to_svg();Animation::Shine periodically sweeps a soft diagonal light streak across the full width of the badge, including both label and value sections.
Animation::Aurora layers one continuous field of slowly drifting, softly blurred lights across the full badge. Its palette is derived from all existing label and value background colors.
let svg = Badge::new()
.value("northern lights")
.value_color(Color::Blue)
.animation(Animation::Aurora)
.to_svg();The library includes helpers for common badge values and their default formatting:
use badgelib::{Badge, Period};
let version = Badge::new().for_version("version", "1.2.0");
let license = Badge::new().for_license("MIT");
let downloads = Badge::new().for_downloads(Period::Month, 1_234_567);
let build = Badge::new().for_ci_status("build", true);
let size = Badge::new().for_size("size", 1_234_567);
let rating = Badge::new().for_rating("rating", 4.5, 5.0);Available helpers cover versions, licenses, downloads, CI status, counts, sizes, ratings, star ratings, and relative durations. You can override their labels and colors with the regular builder methods.
Use Badge::to_json() when you need the badge parameters as JSON instead of rendered SVG:
let json = badgelib::Badge::new()
.label("version")
.value("v1.2.0")
.to_json();{
"label": "version",
"labelColor": null,
"value": "v1.2.0",
"color": null,
"radius": null,
"style": "flat"
}logo and logoColor also appear when the simple-icons feature is enabled. format and cache appear when the axum feature is enabled.
Enable the optional axum feature to return a Badge directly from a handler:
cargo add badgelib --features axumuse axum::{http::header, response::IntoResponse};
use badgelib::Badge;
async fn version_badge() -> impl IntoResponse {
(
[(header::CACHE_CONTROL, "public, max-age=60")],
Badge::new().for_version("version", env!("CARGO_PKG_VERSION")),
)
}With this feature enabled, Badge implements Axum's IntoResponse and returns SVG by default with the appropriate content type and cache headers. Cache policy depends on the freshness of the underlying data, so configure it with regular Axum response headers as shown above or with route middleware; an outer header overrides the default emitted by Badge.
badgelib supports the wasm32-unknown-unknown target with its default configuration and with the optional simple-icons and axum features. It can be used from workers-rs applications on Cloudflare Workers and from other Rust WebAssembly hosts.
rustup target add wasm32-unknown-unknown
cargo build --release --target wasm32-unknown-unknown --all-featuresThe crate provides badge rendering rather than a Worker entrypoint, so the host application remains responsible for runtime bindings and deployment. The axum feature adds IntoResponse integration without enabling Axum's Tokio and HTTP server stack.
- Inspired by Shields.io and Badgen.
- Icons are provided by Simple Icons.
- Badge text is rendered with DejaVu Sans.
Distributed under the MIT License.