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Investigate natvis for improved msvc debugging #36503

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@retep998

Natvis files are used to provide user friendly visualizations of native objects in the debugger. Currently VS is able to debug Rust programs fairly well, but any sort of type with internal pointers becomes incomprehensible. By providing natvis information for these types, the user can see what is going on.

https://msdn.microsoft.com/en-us/library/jj620914

Here is a screenshot of the current situation to make it obvious what needs to be improved:

Also, bonus points if you can make the natvis stuff automatically generated from Debug impls. Even if something like VisualRust writes a visualizer plugin thing to do this without natvis, there still needs to be a way to hook into Debug impls to easily get this sort of information.

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  1. Boddlnagg commented on Sep 15, 2016

    @Boddlnagg
    Contributor

    The debugger will load Natvis files from C++ projects automatically. By default, Natvis files in your project are also inserted into the .pdb file built by the project. This means that if you debug the binary built by this project, the debugger loads the Natvis file from the .pdb even if you do not have the project open.

    So these natvis files can either be embedded in PDB files or defined per-project, per-user or per-system (see https://msdn.microsoft.com/en-us/library/jj620914.aspx#Anchor_3). Should the Rust stdlib definitions be embedded into each rustc generated PDB file or installed in a central location? The latter option is probably going to be quite difficult given that rustup.rs is to supersede the existing installer and rustup can't do this (the natvis file will depend on the version of the standard library, thus changes with the selected toolchain). For the former option: I think the PDBs are generated by LLVM, so is there any way to tell LLVM to embed the natvis files in there?

    Writing the natvis files themselves will probably be not too hard. I already got something working for Vec. But there seems to be a problem with the u8 type (also i8), which leads to problems with u8 buffers and especially Vec<u8>, which is why I can't get strings to work and which is also why it says <Unable to read memory> for y.data_ptr in the screenshot above. Maybe some problem with the type annotation in the PDB (either Rust's or LLVM's fault)? The other integer types work fine.

    Anyone who wants to try it: Just add the following as rust.natvis to a VS solution that also contains the exe that you're debugging:

    <?xml version="1.0" encoding="utf-8"?>
    
    <AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
      <Type Name="collections::vec::Vec&lt;*&gt;">
        <DisplayString>{{ length={len} }}</DisplayString>
        <Expand>
          <Item Name="[length]" ExcludeView="simple">len</Item>
          <Item Name="[capacity]" ExcludeView="simple">buf.cap</Item>
          <ArrayItems>
            <Size>len</Size>
            <ValuePointer>buf.ptr.pointer.__0</ValuePointer>
          </ArrayItems>
        </Expand>
      </Type>
    </AutoVisualizer>

    Also, bonus points if you can make the natvis stuff automatically generated from Debug impls.

    This won't work in general, because at least for collections we still want the ability to expand and see the contained items, whereas Debug will just create a flat string. Also the natvis expressions have to be written in a subset of C++ and don't allow function calls.

  2. retep998 commented on Sep 15, 2016

    @retep998
    ContributorAuthor

    This won't work in general, because at least for collections we still want the ability to expand and see the contained items, whereas Debug will just create a flat string. Also the natvis expressions have to be written in a subset of C++ and don't allow function calls.

    The idea is to hook into usage of the Formatter debug helper methods with some really fancy compiler black magic so it generates stuff from a high level. However I can see how it would be difficult, especially for Debug impls with conditional code flow.

  3. Boddlnagg commented on Sep 15, 2016

    @Boddlnagg
    Contributor

    Another problem I stumbled upon: I can't figure out a value for the Type attribute to match slices. It should be something like <Type Name="&amp;[*]"> or <Type Name="[*]"> but that doesn't work, probably because square brackets are not possible in C++ type names 😢

  4. Boddlnagg commented on Sep 16, 2016

    @Boddlnagg
    Contributor

    I investigated a little bit more: There is an option in the VS Debugging settings to enable (verbose) Natvis diagnostic output, and with that enabled I get an "invalid typename" error for slice types (with or without &). I found the following code for type name matching in the MI Debug Engine for VS, which is not the native debugger, but probably very similar in this regard: https://github.com/Microsoft/MIEngine/blob/master/src/MIDebugEngine/Natvis.Impl/NatvisNames.cs

    So my guess was correct that only C++ types are allowed here. I don't know what's the best thing to do about it. Either get Microsoft to extend the syntax (unfortunately the native debug engine is not open source) or use the native debugger extensibility interface (see https://github.com/Microsoft/ConcordExtensibilitySamples). The latter would definitely require the installation of some extension to VS (such as VisualRust) to use it, but you probably want that anyway to have syntax highlighting and we could then also implement a custom expression evaluator that allows execution of arbitrary Rust expressions while debugging (currently you can use C++ expressions). By the way, there is no understanding of (un-)safety in the debugger obviously, but I think for a custom Rust expression evaluator it would be really interesting to take safety into consideration, so you can't easily violate Rust's safety guarantees while debugging.

  5. Boddlnagg commented on Sep 28, 2016

    @Boddlnagg
    Contributor

    After manually working around #36646 by patching the PDB, I was able to display the contents of a String correctly:
    debugger-string
    ... using these lines in the natvis file:

      <Type Name="collections::string::String">
        <DisplayString>{vec.buf.ptr.pointer.__0, [vec.len]s8}</DisplayString>
        <StringView>vec.buf.ptr.pointer.__0, [vec.len]s8</StringView>
      </Type>

    However, I found that not only are type names containing square brackets not accepted, but even &str does not work (VS reports Error: Invalid type name '&str' when loading the natvis file).

  6. Boddlnagg commented on Sep 29, 2016

    @Boddlnagg
    Contributor

    As far as embedding the natvis file inside the PDB is concerned: In recent versions, link.exe has a (mostly) undocumented switch /NATVIS. Pointing that to a natvis file will embed it into the PDB. After doing that, VS (with natvis diagnostics enabled) successfully reports

    Natvis: Parsing natvis xml file: rust.natvis (from D:\Code\Rust\natvis\test\main.pdb).
    

    So we would be able to generate and embed crate-specific natvis definitions, which are probably needed e.g. to display all kinds of enums correctly. However, natvis is really taylored to C++ and the problem with invalid type names mentioned above is still a major blocker for the natvis-only route and might require us to write a custom debugger plugin (which I think should be possible given https://github.com/Microsoft/ConcordExtensibilitySamples), and in that case we might not even need natvis (except maybe as a fallback for people who don't have the debugger plugin installed).

    On the other hand, we could try to convince the VS guys to accept more typenames ... I think this is really not a technical issue ...

  7. AndrewGaspar commented on Feb 13, 2017

    @AndrewGaspar
    Contributor

    I've spent a little time looking at MSVC target debug-ability this weekend, and I wish I had found this issue sooner!

    I don't think we should let perfect be the enemy of the good here - we can make most of the types in the built-in crates representable via NatVis. I really think we should go the route of injecting them into the PDBs, and that it would be cool if you could somehow tie .natvis files to crates in the Cargo manifest - when you build, all of your dependent crates' NatVis files get put in your PDB.

  8. added 2 commits that reference this issue on Feb 15, 2017
  9. Mark-Simulacrum commented on May 22, 2017

    @Mark-Simulacrum
    Member

    So a few NatViz visualizations landed in #39843; did that help with this issue? Could someone with access to MSVC check the current status here and report back on what else needs to be added?

  10. MaulingMonkey commented on Jul 11, 2017

    @MaulingMonkey
    Contributor

    This issue mentioned a lot of things in passing. As of rustup-provided:

    rustc 1.20.0-nightly (bf0a9e0b4 2017-07-10)
    rustc 1.18.0 (03fc9d622 2017-06-06)
    
    Item Status
    i8/u8 Fixed in nightly
    str.data_ptr Fixed in nightly [1]
    Vec/String Implemented in stable
    str/[*] Unimplemented [2]
    Automatic .natvis selection Unimplemented [3]

    [1] This shows unsliced string data - e.g. "asdf\r\n" for "\r\nasdf\r\n".trim() - so we could really use a custom visualizer.

    [2] "Bad" characters in typenames still prevent visualizers for these. Mangling the debug typenames to look C++y would be a welcome workaround. A custom debug engine might work OK for windows desktop, but I'm skeptical of how well it'll work for e.g. console platforms which may provide their own DEs. That said, I'm under-educated in this regard.

    [3] Rustup now installs .natvis files to e.g. %USERPROFILE%\.rustup\toolchains\nightly-x86_64-pc-windows-msvc\lib\rustlib\src\rust\src\etc\natvis\, but these aren't passed to link.exe nor does Visual Rust in any way select them.

  11. added
    C-enhancementCategory: An issue proposing an enhancement or a PR with one.
    A-debuginfoArea: Debugging information in compiled programs (DWARF, PDB, etc.)
    on Jul 26, 2017
  12. added a commit that references this issue on Jul 28, 2017
  13. abonander commented on Apr 10, 2018

    @abonander
    Contributor

    I really would like better enum visualization support. The Visual Studio debugger can tell you the tag of an enum and the variant name, but viewing the contents shows tuple fields for all the variants' contents and you have to guess which field(s) are correct based on the discriminant value and index them visually. It's hell trying to sift through deeply nested enums like those in the compiler frontend.

  14. lzybkr commented on Apr 10, 2018

    @lzybkr
    Contributor

    @abonander - indeed, I was writing a natvis entry today and the reuse of field names like __0 and __1 make it difficult to write a correct and safe natvis entry.

    The best I came up with looks something like:

      <Type Name="sage_core::constraint::Constraint">
        <DisplayString Condition="RUST$ENUM$DISR == 0x0">{{ Binary }}</DisplayString>
        <DisplayString Condition="RUST$ENUM$DISR == 0x1">{{ Unary }}</DisplayString>
        <Expand>
          <Item Name="op" Condition="RUST$ENUM$DISR == 0x0">*(sage_core::constraint::BinaryOp*)(((char*)&amp;RUST$ENUM$DISR) + 1)</Item>
          <Item Name="left" Condition="RUST$ENUM$DISR == 0x0">*(alloc::rc::Rc&lt;sage_core::constraint::Constraint&gt;*)(((char*)&amp;RUST$ENUM$DISR) + sizeof(void*))</Item>
          <Item Name="right" Condition="RUST$ENUM$DISR == 0x0">*(alloc::rc::Rc&lt;sage_core::constraint::Constraint&gt;*)(((char*)&amp;RUST$ENUM$DISR) + 2*sizeof(void*))</Item>
          <Item Name="op" Condition="RUST$ENUM$DISR == 0x1">*(sage_core::constraint::UnaryOp*)(((char*)&amp;RUST$ENUM$DISR) + 1)</Item>
          <Item Name="child" Condition="RUST$ENUM$DISR == 0x1">*(alloc::rc::Rc&lt;sage_core::constraint::Constraint&gt;*)(((char*)&amp;RUST$ENUM$DISR) + sizeof(void*))</Item>
        </Expand>
      </Type>

    The real definition is a bit more complicated. Note the explicit/calculated offsets from the enum tag.

  15. abonander commented on Apr 10, 2018

    @abonander
    Contributor

    @lzybkr So it seems like we should be emitting unique field names in the debuginfo for each enum variant... this would definitely make debugging easier in the current situation since you wouldn't have to count up to the right set of fields.

  16. AndrewGaspar commented on Apr 11, 2018

    @AndrewGaspar
    Contributor

    @abonander If we had this more straightforward method for mapping the discriminator to the debug information for the current value, I think that gets us a lot closer to being able to have an automatic visualizer for all enums. It would be rad, actually, if the compiler just auto-generated natvis files for all enums in builds with debuginfo, and embedded them in the PDB using the link.exe flag.

  17. added a commit that references this issue on Nov 23, 2019
  18. rylev commented on Mar 11, 2021

    @rylev
    Contributor

    This issue has overlap with #40460. There has been significant improvement in natvis support since this issue was last commented on. We'll probably want to reconcile the two issues into one tracking issue about debugger support on Windows.

  19. added
    T-compilerRelevant to the compiler team, which will review and decide on the PR/issue.
    on Apr 5, 2023
  20. ehuss commented on Apr 4, 2024

    @ehuss
    Contributor

    triage: Can this issue be closed now? Natvis is now supported by the #![debugger_visualizer] attribute. Additionally, the standard library ships with natvis files.

  21. MaulingMonkey commented on Apr 5, 2024

    @MaulingMonkey
    Contributor

    triage: Can this issue be closed now?

    Yes.

    All initial problems referenced in this issue have been resolved - and while there's room for improved stdlib natvis files (and probably always will be), those are better tracked as specific, individual issues, created on a "this irritated me enough to create an issue" basis IMO.

  22. ChrisDenton commented on Apr 5, 2024

    @ChrisDenton
    Member

    Ok, closing as completed for the above reason.

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    A-debuginfoArea: Debugging information in compiled programs (DWARF, PDB, etc.)C-enhancementCategory: An issue proposing an enhancement or a PR with one.O-windows-msvcToolchain: MSVC, Operating system: WindowsT-compilerRelevant to the compiler team, which will review and decide on the PR/issue.

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