You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
let m = <HashMap<i32,i32>> {// wrapping type name with <> to indicate type like in UFCS(1,2),(3,4),};
which do similar thing as above C++ code.
We already have initializer list built-in so we don't need to tackle about the initializer side.
Let me explain how above Rust code work:
It is desugared to:
let m:HashMap<i32,i32> = vec![(1,2),(3,4)].into_iter().collect();// I hope we can drain array here
playground
The trick is that impl<K, V, S> FromIterator<(K, V)> for HashMap<K, V, S> is done already.
To sum up, points are:
start with a type here so we know it's about a type, not for the propose of mentioning some associated item and not to start struct literals and such
wrap a list in braces and separate with comma
each item in the list is plain expression, so the syntax is very flexible
Now you might argue that if the desugared form is already okay why should we accept this fancy sugar.
I say this sugaring form is much more human-parsable and can make life easier.
@KalitaAlexey what I suggest is that we introduce less sugaring, this way the syntax will be more powerful.
For example, my proposal is not about pair, it just happened to involve (U, V), because the list item is (U, V).
This (U, V) can be something else, like plain T.
This way, after we can drain array, maybe after we introduce type-level integer, we can remove vec! macro entirely.
@bombless I don't like C++. I am working as C++ programmer, but C++ is ugly. We shouldn't accept any feature from C++ just because it is from C++. Let's wait for another people opinions.
Reacted by Roland Steiner, oxalica and Bene
Reacted by Yupei Liu, Abhinav Gauniyal, Tino, Smoothstep, Hennadii Chernyshchyk, pzxmsry and iluha168
Reacted by Spencer Tupis, Eliza Weisman, Jesse Wright, Bene and Houssam Elbadissi
Macros exist because it allows many things without extending syntax for each case. Rust will end like C++ with many-many features, but with ugly-ugly syntax.
Now you might argue that if the desugared form is already okay why should we accept this fancy sugar.
I say this sugaring form is much more human-parsable and can make life easier.
You see,
let m:HashMap<i32,i32> = vec![(1,2),(3,4)].into_iter().collect();
already looks okay, so I'd suggest macro is off-topic here.
I think @KalitaAlexey's integer-generics idea looks pretty nice, and it may be worth just waiting until then.
My main issue with that approach is that it seems to involve pushing the entire array onto the stack and then moving each element into the map individually, which in extreme cases could lead to stack overflow if the optimizer isn't clever enough to figure that out.
I agree; this syntax is ugly. It should at least use type ascription instead of putting the type name in anglebrackets, and even then, I think we're better off with #542.
The point isn't the syntax, it is insertion at compile time, to improve runtime performance.
One can't insert into a HashMap at compile time: for the default hasher, the keys required are generated randomly at runtime, and a runtime allocation is required. Anyway, calling .insert should be able to do a pile of optimisation already (e.g. it can be inlined and/or evaluated at compile time when the arguments are known statically).
There's two reasons I would think special syntax might be faster than calling insert repeatedly or .collect:
preallocating an exact size (possible with HashMap::with_capacity() and .collect does a best-effort preallocation, that works fine for iterators like Vec's)
constructing values in-place inside the hashmap, rather than copying onto the stack and then into the map (this would require defining the syntax to work like that, and will be manually possible soon: Tracking issue for placement new rust#27779).
One can't insert into a HashMap at compile time: for the default hasher, the keys required are generated randomly at runtime, and a runtime allocation is required.
Of course, but if the value is known at compile time it is very much possible to hash it at compile time. Even though, my points were mainly the two you listed afterwards.
@ubsan I'll have to strongly disagree with "most hated" since the benefits of initializer_list are among the biggest wins of C++11 for me in day-to-day programming, but I'd agree that it's a massive backwards-compatibility hack that should not be blindly copied, especially since Rust can probably get all the same benefits without the ugly corner cases by doing proper variadics instead.
@Ixrec maybe only among my friends, then - it's so bad for two reasons. First of all, uniform initialization means something different than parenthesized initialization, and no standard library functions use uniform initialization. Second, it provides a const view of the data, which is awful for non-trivially-copyable types - basically, you're forced to copy every single value. Don't use uniform initialization for std::vector<std::string>! It should never have been put into C++11 - variadics should have been used.
Activity
KalitaAlexey commentedon May 1, 2016
I'd prefer
bombless commentedon May 1, 2016
@KalitaAlexey what I suggest is that we introduce less sugaring, this way the syntax will be more powerful.
For example, my proposal is not about pair, it just happened to involve
(U, V), because the list item is(U, V).This
(U, V)can be something else, like plainT.This way, after we can drain array, maybe after we introduce type-level integer, we can remove
vec!macro entirely.will be desugared to
KalitaAlexey commentedon May 1, 2016
@bombless When we introduce type-level integer generics we could make impl
And use it in the following form:
I am against this syntax because it adds complexity to parser, developers without any significant profit.
bombless commentedon May 1, 2016
@KalitaAlexey
I'm not sure but
looks very ugly.
I will try to implement my syntax.
KalitaAlexey commentedon May 1, 2016
@bombless Uglier than:
?
bombless commentedon May 1, 2016
@KalitaAlexey
Well I didn't know you don't like my proposed syntax.
As I mentioned above, initializer list is very powerful, otherwise C++ community won't accept it.
KalitaAlexey commentedon May 1, 2016
@bombless I don't like C++. I am working as C++ programmer, but C++ is ugly. We shouldn't accept any feature from C++ just because it is from C++. Let's wait for another people opinions.
bombless commentedon May 1, 2016
Plus you don't add one macro for each type, that looks insane.
KalitaAlexey commentedon May 1, 2016
@bombless Why not? Why does it look insane?
bombless commentedon May 1, 2016
@KalitaAlexey Macros exist only because type system is not powerful enough.
Let's build a type-riched language and don't look back.
KalitaAlexey commentedon May 1, 2016
Macros exist because it allows many things without extending syntax for each case. Rust will end like C++ with many-many features, but with ugly-ugly syntax.
KalitaAlexey commentedon May 1, 2016
And about type system.
With type-level integer generics we could write
And use:
Without extra syntax.
bombless commentedon May 1, 2016
Like I said,
You see,
already looks okay, so I'd suggest macro is off-topic here.
rphmeier commentedon May 1, 2016
I think @KalitaAlexey's integer-generics idea looks pretty nice, and it may be worth just waiting until then.
My main issue with that approach is that it seems to involve pushing the entire array onto the stack and then moving each element into the map individually, which in extreme cases could lead to stack overflow if the optimizer isn't clever enough to figure that out.
How do C++ initializer lists utilize stack space?
KalitaAlexey commentedon May 1, 2016
@rphmeier Same. There is no way to utilize any more efficient.
According to http://www.cplusplus.com/reference/initializer_list/initializer_list
3 remaining items
BlacklightShining commentedon May 2, 2016
I agree; this syntax is ugly. It should at least use type ascription instead of putting the type name in anglebrackets, and even then, I think we're better off with #542.
ticki commentedon May 2, 2016
👎 to extra syntax. There doesn't seem to be enough to pull it's weight. A macro would make sense, however.
ticki commentedon May 2, 2016
The point isn't the syntax, it is insertion at compile time, to improve runtime performance.
ticki commentedon May 2, 2016
The type system want to talk to you.
huonw commentedon May 2, 2016
One can't insert into a
HashMapat compile time: for the default hasher, the keys required are generated randomly at runtime, and a runtime allocation is required. Anyway, calling.insertshould be able to do a pile of optimisation already (e.g. it can be inlined and/or evaluated at compile time when the arguments are known statically).There's two reasons I would think special syntax might be faster than calling
insertrepeatedly or.collect:HashMap::with_capacity()and.collectdoes a best-effort preallocation, that works fine for iterators likeVec's)ticki commentedon May 2, 2016
Of course, but if the value is known at compile time it is very much possible to hash it at compile time. Even though, my points were mainly the two you listed afterwards.
nrc commentedon Aug 18, 2016
This is really a job for a macro (like
vec!).Nokel81 commentedon Jun 27, 2017
Here is a valid macro:
playground
strega-nil commentedon Jun 27, 2017
Just to be clear,
initializer_listis one of the most hated features of C++11.strega-nil commentedon Jun 27, 2017
(We should add variadics, basically)
Ixrec commentedon Jun 28, 2017
@ubsan I'll have to strongly disagree with "most hated" since the benefits of
initializer_listare among the biggest wins of C++11 for me in day-to-day programming, but I'd agree that it's a massive backwards-compatibility hack that should not be blindly copied, especially since Rust can probably get all the same benefits without the ugly corner cases by doing proper variadics instead.strega-nil commentedon Jun 28, 2017
@Ixrec maybe only among my friends, then - it's so bad for two reasons. First of all, uniform initialization means something different than parenthesized initialization, and no standard library functions use uniform initialization. Second, it provides a const view of the data, which is awful for non-trivially-copyable types - basically, you're forced to copy every single value. Don't use uniform initialization for
std::vector<std::string>! It should never have been put into C++11 - variadics should have been used.Centril commentedon Oct 7, 2018
Closing in favor of #542.