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Feature request: RivePanel checks for root Canvas's enabled status #164

Description

@eapark

It seems like RivePanel registers/deregisters itself in OnEnable/OnDisable.
It would be great if RivePanel also checked if the root Canvas was enabled or not.

Unity's official UI optimizing tips state that one way to optimize the UI stuff is to toggle the Canvas.enabled value rather than doing GameObject.SetActive(bool)

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  1. damzobridge commented on May 22, 2026

    @damzobridge
    Contributor

    Thanks for the suggestion. We might be able to expose something like this on the RiveCanvasRenderer. Will let you know if/when we make any progress on this.

  2. eapark commented on May 26, 2026

    @eapark
    Author

    Thanks for considering it!

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