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Feature request: RivePanel checks for root Canvas's enabled status #164
It seems like RivePanel registers/deregisters itself in OnEnable/OnDisable.
It would be great if RivePanel also checked if the root Canvas was enabled or not.
Unity's official UI optimizing tips state that one way to optimize the UI stuff is to toggle the Canvas.enabled value rather than doing GameObject.SetActive(bool)
Thanks for the suggestion. We might be able to expose something like this on the RiveCanvasRenderer. Will let you know if/when we make any progress on this.
Activity
damzobridge commentedon May 22, 2026
Thanks for the suggestion. We might be able to expose something like this on the RiveCanvasRenderer. Will let you know if/when we make any progress on this.
eapark commentedon May 26, 2026
Thanks for considering it!