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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,28 @@ | ||
| package io.github.pylonmc.pylon; | ||
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| import com.destroystokyo.paper.MaterialSetTag; | ||
| import io.github.pylonmc.rebar.item.RebarItemTag; | ||
| import io.github.pylonmc.rebar.registry.RebarRegistry; | ||
| import org.bukkit.Material; | ||
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| import static io.github.pylonmc.pylon.util.PylonUtils.pylonKey; | ||
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| public class PylonItemTag { | ||
| public static final MaterialSetTag GLASSLIKE_BUKKIT = new MaterialSetTag(pylonKey("all_glass")) | ||
| .endsWith("_GLASS") | ||
| .endsWith("GLASS_PANE") | ||
| .add(Material.GLASS) | ||
| .add(Material.SEA_LANTERN) | ||
| .add(Material.BEACON) | ||
| .add(Material.GLOWSTONE) | ||
| .add(Material.REDSTONE_LAMP); | ||
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| public static final RebarItemTag GLASSLIKE = new RebarItemTag( | ||
| GLASSLIKE_BUKKIT.getKey(), | ||
| GLASSLIKE_BUKKIT.getValues().toArray(new Material[0]) | ||
| ); | ||
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| static { | ||
| RebarRegistry.ITEM_TAGS.register(GLASSLIKE); | ||
| } | ||
| } | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
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@@ -154,6 +154,16 @@ item: | |
| <diamond> 1x <yellow><item:pylon:bloomery/></yellow> | ||
| <diamond> 4x <yellow><item:pylon:refractory_bricks/></yellow> | ||
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| glass_breaker: | ||
| name: "Glass Breaker" | ||
| lore: |- | ||
| <arrow> Breaks glass like material faster, includes: | ||
| <arrow> - All types of glass blocks | ||
| <arrow> - All types of glass panes | ||
| <arrow> - Sea Lantern | ||
| <arrow> - Glowstone Block | ||
| <arrow> - Redstone Lamp | ||
| <arrow> - Beacon | ||
|
Comment on lines
+160
to
+166
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. New lore suggestion: (2nd line looks way longer than it is because the tags) |
||
| bronze_anvil: | ||
| name: "Bronze Anvil" | ||
| lore: |- | ||
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@@ -567,6 +577,13 @@ item: | |
| <arrow> The rarer the item/block, the more times it can be examined | ||
| <arrow> <red>The examined item/block will be consumed</red> | ||
| <arrow> <insn>Hold right click</insn> on a block or dropped item to examine it | ||
| bronze_loupe: | ||
| name: "Bronze Loupe" | ||
| lore: |- | ||
| <arrow> Examining items/blocks with the loupe yields research points | ||
| <arrow> The rarer the item/block, the more times it can be examined | ||
| <arrow> <red>The examined item/block will be consumed</red> | ||
| <arrow> <insn>Hold right click</insn> on a block or dropped item to examine it | ||
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| lumber_axe: | ||
| name: "Lumber Axe" | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,4 @@ | ||
| # how long it takes to scan an object | ||
| use-ticks: 10 | ||
| # after a successful scan, how long should the item be on cooldown | ||
| cooldown-ticks: 10 |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,6 @@ | ||
| durability: 512 | ||
| mining-speed: 9.0 | ||
| mining-durability-damage: 1 | ||
| attack-durability-damage: 1 | ||
| attack-damage: 4.5 | ||
| attack-speed: 1.2 |
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