Skip to content

Negative values in block_states cause numpy failure #2113

Description

@greatmastermario

I am currently working on a PR for another issue, which I have in draft: #2112

As part of this work, I have discovered that, at least in the latest Minecraft version, negative block state data values are sometimes populated (see screenshot). This causes a failure during rendering due to the data array being converted to a uint64, which is unsigned and does not support negative values.

Image

Is there a reason the longs must be unsigned? I can attempt to make a change to switch from unsigned to signed 64 bit integers, but I want to know if there is any specific guidance on why unsigned was chosen in the first place. Let me know if you need a world download to test this. Also note that since the world was generated in the latest version, it will be unable to render without my fixes to world spawn location as the spawn location is no longer present in the NBT data as of the latest game drop (1.21.9).

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions