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Discovered when testing some other changes that zstd was not handling certain chunk boundaries very well. This fixes it. - Decodes concatenated and skippable zstd frames across all chunk boundaries. - Preserves rejectGarbageAfterEnd semantics. - Reports corruption in subsequent frames. - Handles trailing partial frame identifiers consistently. - Covers classic sync/async and iterable APIs. - Updated documentation and internal typings. Signed-off-by: James M Snell <jasnell@gmail.com> Assisted-by: Opencode
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Codecov Report❌ Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #65865 +/- ##
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Coverage 90.18% 90.19%
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Files 771 771
Lines 264619 264687 +68
Branches 50231 50256 +25
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+ Hits 238653 238735 +82
+ Misses 16961 16952 -9
+ Partials 9005 9000 -5
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The Error: not ok 5 line-length: Line should be <= 72 columns.
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'- Decodes concatenated and skippable zstd frames across all chunk boundaries.', |
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Yes, I'll fix the lint issue in the commit message when landing. |
panva
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trivikr
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jasnell
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Discovered when testing some other changes that zstd was not handling certain chunk boundaries very well. This fixes it. - Decodes concatenated and skippable zstd frames across all chunk boundaries. - Preserves rejectGarbageAfterEnd semantics. - Reports corruption in subsequent frames. - Handles trailing partial frame identifiers consistently. - Covers classic sync/async and iterable APIs. - Updated documentation and internal typings. Signed-off-by: James M Snell <jasnell@gmail.com> Assisted-by: Opencode PR-URL: #65865 Reviewed-By: Filip Skokan <panva.ip@gmail.com> Reviewed-By: Trivikram Kamat <trivikr.dev@gmail.com>
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Landed in 7055c48 |
aduh95
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Discovered when testing some other changes that zstd was not handling certain chunk boundaries very well. This fixes it. - Decodes concatenated and skippable zstd frames across all chunk boundaries. - Preserves rejectGarbageAfterEnd semantics. - Reports corruption in subsequent frames. - Handles trailing partial frame identifiers consistently. - Covers classic sync/async and iterable APIs. - Updated documentation and internal typings. Signed-off-by: James M Snell <jasnell@gmail.com> Assisted-by: Opencode PR-URL: #65865 Reviewed-By: Filip Skokan <panva.ip@gmail.com> Reviewed-By: Trivikram Kamat <trivikr.dev@gmail.com>
aduh95
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Sep 22, 2026
Discovered when testing some other changes that zstd was not handling certain chunk boundaries very well. This fixes it. - Decodes concatenated and skippable zstd frames across all chunk boundaries. - Preserves rejectGarbageAfterEnd semantics. - Reports corruption in subsequent frames. - Handles trailing partial frame identifiers consistently. - Covers classic sync/async and iterable APIs. - Updated documentation and internal typings. Signed-off-by: James M Snell <jasnell@gmail.com> Assisted-by: Opencode PR-URL: #65865 Reviewed-By: Filip Skokan <panva.ip@gmail.com> Reviewed-By: Trivikram Kamat <trivikr.dev@gmail.com>
This was referenced Oct 19, 2026
andimial
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原反证断言 zstdDecompressSync(buf) 只能拿到第一帧,依赖的是「整块解只吐第一帧」这一 Node 旧行为。24.22.0 起解码跨 chunk 边界也能解出所有帧(nodejs/node#65865),断言在 legacy 腿(装 latest 24.x)上过期,main 下次 runner 升到 24.22.0 就会红。 改成数 zstd magic 帧头:既与产品代码 orEachFrame 的切帧判据同源,又不绑定解码器语义。 第二行断言用 stat.frames + stat.failed——帧头数 = 成功数 + 失败数 是实现契约,而 「帧头数 = 成功数」只在 failed 恒为 0 时成立,是巧合不是规矩。 已知局限写进注释:这条锁的是「切帧判据仍是 magic」,不是碰撞免疫。payload 里撞上 magic 时计数器与解码器会一起错(半片也解得出来),实测 frames 同样变成 4,这条测不出来。
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Discovered when testing some other changes that zstd was not handling certain chunk boundaries very well. This fixes it.
Technically a behavior change but zstd is still experimental.