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Fix #21480: Selection after creating tuplets is inconsistent - #35267
davidstephengrant wants to merge 1 commit into
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addTupletToSelectedChordRests() processed the selection in pointer order, and each Score::addTuplet() replaced the selection with one element of its tuplet, so the last tuplet processed decided what ended up selected, and a range selection was lost. Process the chords and rests in score order, then restore a range selection, or otherwise select the first element of the first new tuplet. Assisted-by: Claude Code 2.1.290 (Claude Opus 5.5)
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This looks good to me @davidstephengrant, very nice! Shall we pass to @miiizen for code review and then QA after if you're happy with it? |
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@avvvvve Sounds good, let's do it! |
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Priority: ⬇️ Low Severity of issue fixed: Low Merge Risk: 🔵 Low · up to
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Review comments at @src/notation/internal/notationinteraction.cpp:
- Around line 5731-5732: Preserve the selection’s original active edge and track
around the range rebuild in the code containing setRangeTicks() and
updateSelectedElements(). Capture the active segment/edge and track before
rebuilding, then restore those values against the rebuilt range afterward so
backward selections continue extending from the same edge.
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src/notation/internal/notationinteraction.cpp
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Resolves: #21480
Creating tuplets from a selection outside note input (e.g. Cmd+3) now leaves a predictable selection.
Before
After
If the first element is a chord, the whole chord is selected.
A range stays a range, as it does when you change the duration of a range. You can then go on working on the same music, for example by transposing it or making another tuplet. For a single element or a list, the first element of the tuplet is where you would usually start filling it in: pressing N starts note input there, with the tuplet's note value.
Creating a tuplet during note input is unchanged.
Demo
Screen.Recording.2026-10-16.at.15.00.13.mov
Assisted by Claude Code 2.1.290 (Claude Opus 5.5)