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Implement ISpatialAudioClient support on Windows #11306
Windows Sonic for Headphones supports 128 total active objects, with the Low Frequency Effects (LFE) channel not actually being counted as an object -- so when an 8.1.4.4 channel bed is in use, 112 dynamic sound objects can be active.
I might look into it one day, but frankly not that interesting for me, so feel free to pick it up.
Reacted by kasumikira, Yehor Bachurin, fxvnny, Likend and Meet Tilavat
So if implemented, mpv could pipe object data from Atmos and DTS:X files to the API, which could then be processed by DTS Sound Unbound and Dolby Access.
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Snuffpig commentedon Aug 9, 2025
So if implemented, mpv could pipe object data from Atmos and DTS:X files to the API, which could then be processed by DTS Sound Unbound and Dolby Access.
Let's hope one day!
ao_wasapi: add Windows Spatial Audio output
ao_wasapi: add Windows Spatial Audio output