You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
馃悰 Can't get it build and recurring 'native assets' error聽#64
Describe the bug
I keep getting the 'native assets required' error and the app never builds.
I am using an M2 mac.
Steps to reproduce
Steps to reproduce the behavior:
I have enabled native assets with 'flutter config --enable-native-assets' several times, restarted editor and continue to get native assets required error when running 'flutter run --dart-define=GEMMA_8B_GPU_URI=...' (using a gemma model hosted with gcloud storage). I have it configured to run on my mac and my real iphone.
In VScode, when run the app with the 'play' button, it starts, I don't get a error, but it never finishes building. It stays launching. There is output in in the debug console on VScode.
Activity
escottgoodwin commentedon Jun 13, 2024
flutter config --list
All Settings:
enable-web: (Not set)
enable-linux-desktop: (Not set)
enable-macos-desktop: (Not set)
enable-windows-desktop: (Not set)
enable-android: (Not set)
enable-ios: (Not set)
enable-fuchsia: (Not set) (Unavailable)
enable-custom-devices: (Not set)
cli-animations: (Not set)
enable-native-assets: true (Unavailable)
enable-flutter-preview: (Not set) (Unavailable)
craiglabenz commentedon Jun 14, 2024
Switch to the master channel and the native-asserts experiment should become available.
mlleo commentedon Jun 28, 2024
Any other way to solve if I use stable channel? For the production, using master channel could be kind of risky.....