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Template couldn't be built using MSYS2 CLANG64 #41
I usually use MSYS2 with mingw on Windows, and don't personally have issues building godot-cpp. So, I think the godot-cpp issue will need some more details than provided here.
Reacted by Patrick Exner (FlameLizard) and Christopher Kerr
I think I remember this problem. From recollection it's because the clang64 environment is for compiling with llvm so it does not provide an x86_64-w64-mingw32-ar and fails without a nice error message. Checking my own install I have x86_64-w64-mingw32-llvm-ar. Adding use_llvm=yes solves the issue for me when building godot-cpp, but it appears that does not carry over when using the same command here.
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PerikiyoXD commentedon Sep 3, 2024
Godot builds fine tho
paddy-exe commentedon Sep 25, 2024
This seems to be an issue for godot-cpp and not for this template. Please create a new issue there and link to this issue here.
dsnopek commentedon Oct 5, 2024
I usually use MSYS2 with mingw on Windows, and don't personally have issues building godot-cpp. So, I think the godot-cpp issue will need some more details than provided here.
enetheru commentedon Oct 23, 2024
I think I remember this problem. From recollection it's because the clang64 environment is for compiling with llvm so it does not provide an x86_64-w64-mingw32-ar and fails without a nice error message. Checking my own install I have x86_64-w64-mingw32-llvm-ar. Adding
use_llvm=yessolves the issue for me when building godot-cpp, but it appears that does not carry over when using the same command here.