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Depending on what SDK captures the event, there may be an IP address included for a given user (ID). We should align that to be the same across all types or events. AFAICT the IP address is there only for the cocoa SDK. The questions, for me, are:
should we include the IP address by default? -- depending on the setting.
should it depend on the "DefaultPII" setting? -- yes
The underlying SDKs should definitely align on when and what gets sent. And if this depends on the options provided to them (i.e. SendPII) then the Unity SDK must have appropriate default values.
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vaind commentedon May 31, 2022
It's done by the server for sentry-cocoa for historic reasons - can we turn it off on the server for Unity projects?
vaind commentedon May 31, 2022
maybe workaround: try to send an empty string as the IP address
[-]Align user.ip between error types[/-][+]Align `user.ip` between reporting SDKs[/+]bitsandfoxes commentedon Oct 23, 2024
We're populating the user in our
ScopeIntegrationheresentry-unity/src/Sentry.Unity/Integrations/UnityScopeIntegration.cs
Lines 168 to 177 in e1ada0b
Any alignment of what else happens to the user seems to be required on the .NET SDK.
bitsandfoxes commentedon Oct 23, 2024
The underlying SDKs should definitely align on when and what gets sent. And if this depends on the options provided to them (i.e. SendPII) then the Unity SDK must have appropriate default values.
bitsandfoxes commentedon Feb 10, 2025
Resolved in the .NET SDK via getsentry/sentry-dotnet#3893
Coss-SDK tracking: getsentry/team-sdks#118