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feat(crm-story-reel): v11 -- the card shows her palette and keeps it by a press - #4931
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…by a press The card's story panel dropped the palette from the tool's answer; the seller could keep one only in words to the agent. The panel shows the card field by field with its source, a check is the read without start, the verdict is the server's words, and panel_keep_offered holds "keep" to the card the last check passed. 27/27, 0 vacuous, 4/4 controls. Closes #4930 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01ScHVrGSr6zZUdwkdC8DR9k phi^2 + 1/phi^2 = 3 | TRINITY
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September 27, 2026 15:05
This was referenced Sep 27, 2026
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Closes #4930
What
specs/automation/crm-story-reel.t27goes from v10 to v11. It specifies how the client's card shows her palette and keeps it by a press:PANEL_SHOWS_END_CARD— the card shows each field of her end card and where the field comes from;PANEL_CHECK_IS_READ— a check is the tool's read withoutstart, so it spends nothing;PANEL_VERDICT_FROM_SERVER— the panel shows the server's verdict and computes no contrast of its own;PANEL_KEEP_IS_PRESS— keeping the palette takes a press;panel_keep_offered(checked, edited_since_check, verdict_clean)— "keep" is offered only for the card the last check passed, with no edit since.Checks
t27c test-report: 27 of 27 pass.validate-vacuity: 0 vacuous.tri spec-controls: 4 of 4 new controls caught. The host's list of 18 controls all pass (see gHashTag/999-multibots-telegraf).panelKeepOfferedagainst these vectors. It also checks the player's sources: the check sends nostart, there is no contrast code, and keep happens only from a button, never from an effect. Player mutations: 12 of 12 killed.🤖 Generated with Claude Code
https://claude.ai/code/session_01ScHVrGSr6zZUdwkdC8DR9k
Generated by Claude Code