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Create damage-received animation for player-character #1743

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Description

@wjt

This could be as simple as the player flashing for a defined period of time; or it could involve other effects.

XP Summary (total 225)

Subdomain Skill XP
Art: Animation & Effects Problem Solving 75
Art: Animation & Effects Creativity & Design Thinking 75
Art: Animation & Effects Technical Literacy 75

Activity

  1. moved this from Untriaged to Todo in Threadbare Developmenton Dec 15, 2025
  2. MeLoNaCo commented on Aug 21, 2026

    @MeLoNaCo
    Contributor

    i plan to work on this

  3. MeLoNaCo commented on Aug 28, 2026

    @MeLoNaCo
    Contributor
    asdasd.mp4
  4. manuq commented on Aug 28, 2026

    @manuq
    Collaborator

    @MeLoNaCo thanks for attaching the video! I think it should flash only once per hit. And also can you make it a white flash? I think white will fit better with the cartoon style of the game.

  5. MeLoNaCo commented on Aug 28, 2026

    @MeLoNaCo
    Contributor
    Este.mp4
  6. MeLoNaCo commented on Aug 28, 2026

    @MeLoNaCo
    Contributor

    Do I need to do anything else?

  7. manuq commented on Aug 31, 2026

    @manuq
    Collaborator

    Do I need to do anything else?

    I commented in the pull request!

  8. added this to the UTP CGM 4.0 milestone on Sep 3, 2026
  9. added a commit that references this issue on Sep 3, 2026
    1a1299c
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