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Create footstep sound effect for different terrain types (grass) #1045

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@saspiers

As a player, I expect to hear different sound effects when my player moves across different terrain. Create/record a sound effect for when the player character is moving through grass. Attach the WAV file (or another lossless format like FLAC) to this issue when completed.

XP Summary (total 175)

Subdomain Skill XP
Art: Music & Sound Problem Solving 50
Art: Music & Sound Creativity & Design Thinking 75
Art: Music & Sound Technical Literacy 50

Activity

  1. added theissue type on Aug 11, 2025
  2. moved this from Untriaged to Todo in Threadbare Developmenton Sep 2, 2025
  3. AnaluciaAriasDamian commented on Sep 18, 2025

    @AnaluciaAriasDamian

    Voy a trabajar en esto

  4. moved this from Todo to In Progress in Threadbare Developmenton Sep 18, 2025
  5. AnaluciaAriasDamian commented on Sep 18, 2025

    @AnaluciaAriasDamian

    Guiándome de sonidos por Internet sobre como suenan los pasos al caminar sobre césped, intenté replicar el sonido en casa, usando una bolsa de plástico, probando distintas formas de generar el sonido, una vez grabado, edité el audio en audacity, disminuyendo el ruido de fondo, aplicando efectos de amplificación y compresión, obteniendo finalmente este archivo de audio que estoy adjuntando

    pasos_Sobre_Cesped.wav

  6. manuq commented on Sep 18, 2025

    @manuq
    Collaborator

    @AnaluciaAriasDamian thanks for your contribution! I don't have any skills with sound effects, but to me it sounds as the steps by someone walking really slow. The player character in Threadbare walks much faster. Maybe the length can be adjusted? Does this sound effect loop? It should loop for the SFX to be integrated.

    This is not an integration task, but within Godot it should be really easy to replace the existing footsteps sound effect, for testing it.

    I have added it to the contributed artwork page: #1129

  7. manuq commented on Sep 24, 2025

    @manuq
    Collaborator

    Closing after no answer.

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