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Create footstep sound effect for different terrain types (grass) #1045
As a player, I expect to hear different sound effects when my player moves across different terrain. Create/record a sound effect for when the player character is moving through grass. Attach the WAV file (or another lossless format like FLAC) to this issue when completed.
Guiándome de sonidos por Internet sobre como suenan los pasos al caminar sobre césped, intenté replicar el sonido en casa, usando una bolsa de plástico, probando distintas formas de generar el sonido, una vez grabado, edité el audio en audacity, disminuyendo el ruido de fondo, aplicando efectos de amplificación y compresión, obteniendo finalmente este archivo de audio que estoy adjuntando
@AnaluciaAriasDamian thanks for your contribution! I don't have any skills with sound effects, but to me it sounds as the steps by someone walking really slow. The player character in Threadbare walks much faster. Maybe the length can be adjusted? Does this sound effect loop? It should loop for the SFX to be integrated.
This is not an integration task, but within Godot it should be really easy to replace the existing footsteps sound effect, for testing it.
I have added it to the contributed artwork page: #1129
Activity
AnaluciaAriasDamian commentedon Sep 18, 2025
Voy a trabajar en esto
AnaluciaAriasDamian commentedon Sep 18, 2025
Guiándome de sonidos por Internet sobre como suenan los pasos al caminar sobre césped, intenté replicar el sonido en casa, usando una bolsa de plástico, probando distintas formas de generar el sonido, una vez grabado, edité el audio en audacity, disminuyendo el ruido de fondo, aplicando efectos de amplificación y compresión, obteniendo finalmente este archivo de audio que estoy adjuntando
pasos_Sobre_Cesped.wav
manuq commentedon Sep 18, 2025
@AnaluciaAriasDamian thanks for your contribution! I don't have any skills with sound effects, but to me it sounds as the steps by someone walking really slow. The player character in Threadbare walks much faster. Maybe the length can be adjusted? Does this sound effect loop? It should loop for the SFX to be integrated.
This is not an integration task, but within Godot it should be really easy to replace the existing footsteps sound effect, for testing it.
I have added it to the contributed artwork page: #1129
manuq commentedon Sep 24, 2025
Closing after no answer.