You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I have a question about free design for death and its relationship with the player when creating a new mechanic. I thought the monster could die from fire or be cut with the player's sword. Does this limit me standar deaths like the other enemies?.
Hi, I have a question about free design for death and its relationship with the player when creating a new mechanic. I thought the monster could die from fire or be cut with the player's sword. Does this limit me standar deaths like the other enemies?.
Hola Omar! You are probably discussing another task involving a sprite animation for the Mothsache character being defeated?
@Omar071201 sorry, I was confused. This is indeed for Mothsache narrative. If you are going to work on this, please keep in mind the content guidelines. In particular the "no realistic violence":
When characters are defeated (such as when StoryWeaver is caught in a stealth challenge or by the Void; or when Stella is spotted by a guard), the animations are cartoonish and appropriate to the theme: StoryWeaver unravels into a pile of thread, and Stella looks around her, shocked. Characters may not come to realistic harm.
-Enemy Name: Mothsache, a combination of moth and mustache due to the movement of its mouth in the sprites.
-Enemy Preferred Habitat: Mothsache prefers warm forest climates near well-lit areas; it has purple eyes and fur around its neck. It hates cold places and intruders in its territory.
-Description of its Abilities and Interests: Mothsache attacks with its claws and detects its enemies with its antennae. It approaches the player and uses its claws like scissors. Upon being defeated, Mothsache falls unconscious.
Activity
lxnapacheco commentedon Aug 14, 2025
I plan to work on this.
lxnapacheco commentedon Aug 14, 2025
https://docs.google.com/document/d/1xM9eSpXsHIFU_uijJ1x5YS11V2Co-VxO0XgjYJKN-ss/edit?usp=sharing
manuq commentedon Sep 2, 2025
@lxnapacheco hi, how is this going? Do you need help with the task? Do you understand what needs to be done?
manuq commentedon Sep 24, 2025
De-assigning after no response.
Omar071201 commentedon Nov 3, 2025
Hi, I have a question about free design for death and its relationship with the player when creating a new mechanic. I thought the monster could die from fire or be cut with the player's sword. Does this limit me standar deaths like the other enemies?.
manuq commentedon Nov 3, 2025
Hola Omar! You are probably discussing another task involving a sprite animation for the Mothsache character being defeated?
manuq commentedon Nov 3, 2025
@Omar071201 sorry, I was confused. This is indeed for Mothsache narrative. If you are going to work on this, please keep in mind the content guidelines. In particular the "no realistic violence":
Omar071201 commentedon Nov 5, 2025
-Enemy Name: Mothsache, a combination of moth and mustache due to the movement of its mouth in the sprites.
-Enemy Preferred Habitat: Mothsache prefers warm forest climates near well-lit areas; it has purple eyes and fur around its neck. It hates cold places and intruders in its territory.
-Description of its Abilities and Interests: Mothsache attacks with its claws and detects its enemies with its antennae. It approaches the player and uses its claws like scissors. Upon being defeated, Mothsache falls unconscious.
manuq commentedon Nov 5, 2025
Thanks @Omar071201 for telling us more about the furry creature. I copied this to the contributed artwork page in the wiki: https://github.com/endlessm/threadbare/wiki/Contributed-artwork