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Write lore snippet for new enemy #1021

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@saspiers

Provide the following information attached to this issue:

  • The Enemy's name
  • The Enemy's preferred environment
  • A short description about its abilities, interests, etc.

XP Summary (total 150)

Subdomain Skill XP
Game Design: Narrative & Storytelling Problem Solving 50
Game Design: Narrative & Storytelling Creativity & Design Thinking 50
Game Design: Narrative & Storytelling Technical Literacy 50

Activity

  1. added theissue type on Aug 9, 2025
  2. changed the issue type fromtoon Aug 9, 2025
  3. lxnapacheco commented on Aug 14, 2025

    @lxnapacheco

    I plan to work on this.

  4. moved this from Untriaged to In Progress in Threadbare Developmenton Aug 14, 2025
  5. manuq commented on Sep 2, 2025

    @manuq
    Collaborator

    @lxnapacheco hi, how is this going? Do you need help with the task? Do you understand what needs to be done?

  6. manuq commented on Sep 24, 2025

    @manuq
    Collaborator

    De-assigning after no response.

  7. moved this from In Progress to Todo in Threadbare Developmenton Sep 24, 2025
  8. Omar071201 commented on Nov 3, 2025

    @Omar071201
    Contributor

    Hi, I have a question about free design for death and its relationship with the player when creating a new mechanic. I thought the monster could die from fire or be cut with the player's sword. Does this limit me standar deaths like the other enemies?.

  9. manuq commented on Nov 3, 2025

    @manuq
    Collaborator

    Hi, I have a question about free design for death and its relationship with the player when creating a new mechanic. I thought the monster could die from fire or be cut with the player's sword. Does this limit me standar deaths like the other enemies?.

    Hola Omar! You are probably discussing another task involving a sprite animation for the Mothsache character being defeated?

  10. manuq commented on Nov 3, 2025

    @manuq
    Collaborator

    @Omar071201 sorry, I was confused. This is indeed for Mothsache narrative. If you are going to work on this, please keep in mind the content guidelines. In particular the "no realistic violence":

    When characters are defeated (such as when StoryWeaver is caught in a stealth challenge or by the Void; or when Stella is spotted by a guard), the animations are cartoonish and appropriate to the theme: StoryWeaver unravels into a pile of thread, and Stella looks around her, shocked. Characters may not come to realistic harm.

  11. Omar071201 commented on Nov 5, 2025

    @Omar071201
    Contributor

    -Enemy Name: Mothsache, a combination of moth and mustache due to the movement of its mouth in the sprites.

    -Enemy Preferred Habitat: Mothsache prefers warm forest climates near well-lit areas; it has purple eyes and fur around its neck. It hates cold places and intruders in its territory.

    -Description of its Abilities and Interests: Mothsache attacks with its claws and detects its enemies with its antennae. It approaches the player and uses its claws like scissors. Upon being defeated, Mothsache falls unconscious.

  12. moved this from Todo to In Progress in Threadbare Developmenton Nov 5, 2025
  13. manuq commented on Nov 5, 2025

    @manuq
    Collaborator

    Thanks @Omar071201 for telling us more about the furry creature. I copied this to the contributed artwork page in the wiki: https://github.com/endlessm/threadbare/wiki/Contributed-artwork

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