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Play Mothsache sound effect when the attack animation triggers #1020
changed the title [-]Make enemy attack SFX when the attack animation triggers[/-][+]Make enemy attack sound effect (SFX) when the attack animation triggers[/+]on Aug 9, 2025
changed the title [-]Make enemy attack sound effect (SFX) when the attack animation triggers[/-][+]Play Mothsache sound effect (SFX) when the attack animation triggers[/+]on Jan 12, 2026
changed the title [-]Play Mothsache sound effect (SFX) when the attack animation triggers[/-][+]Play Mothsache sound effect when the attack animation triggers[/+]on Jan 12, 2026
"Hi! I've just completed this task by implementing the Mothsache attack sound effect with a looping setup when the enemy detects and chases the player. I've also opened the Pull Request with the changes.
Attached is a screenshot showing the implementation. Could you please review it? Once confirmed, I'm ready to start working on another issue. Thanks!"
"Hi @manuq! Thanks for the feedback. I've updated the PR by assigning the audio stream directly to the AudioStreamPlayer2D node, cleaning up the unused setter function, fixing the audio loop/noise issue, and running pre-commit to clear the formatting errors. It's ready for another look whenever you have time. Thank you!"
Activity
[-]Make enemy attack SFX when the attack animation triggers[/-][+]Make enemy attack sound effect (SFX) when the attack animation triggers[/+][-]Make enemy attack sound effect (SFX) when the attack animation triggers[/-][+]Play Mothsache sound effect (SFX) when the attack animation triggers[/+][-]Play Mothsache sound effect (SFX) when the attack animation triggers[/-][+]Play Mothsache sound effect when the attack animation triggers[/+]2 remaining items
Brandon-code96 commentedon Aug 24, 2026
Done with the planning sheet. Ready for feedback and approval!
https://docs.google.com/document/d/1obSxrYhMMn4dwxYuo6FnrSR6bm1kz5cxFF0xHy5yk2g/edit?usp=sharing
manuq commentedon Aug 27, 2026
@Brandon-code96 the planning sheet is for your personal use. Please ask anything you need here directly!
feat(enemy): play Mothsache attack sound effect on player detection e…
Brandon-code96 commentedon Aug 28, 2026
Attached is a screenshot showing the implementation. Could you please review it? Once confirmed, I'm ready to start working on another issue. Thanks!"
manuq commentedon Aug 28, 2026
@Brandon-code96 yes, reviewed. Please link the issue from the pull request adding "Resolve ..." as last line, like our contributing guide explains.
feat(enemy): play Mothsache attack sound effect on player detection e…
Brandon-code96 commentedon Sep 9, 2026
Hi @manuq,
I have updated the pull request to address your feedback:
Could you please take another look when you have a moment? Thank you!
manuq commentedon Sep 10, 2026
@Brandon-code96 yes I just did. Sorry I haven't seen this message before commenting:
You certainly did. Thanks!
fix(enemy): fix audio import, remove setter, and apply pre-commit for…
Brandon-code96 commentedon Sep 14, 2026
"Hi @manuq! Thanks for the feedback. I've updated the PR by assigning the audio stream directly to the AudioStreamPlayer2D node, cleaning up the unused setter function, fixing the audio loop/noise issue, and running pre-commit to clear the formatting errors. It's ready for another look whenever you have time. Thank you!"
Enemy: Play Mothsache attack sound effect on player detection (#2802)
manuq commentedon Sep 14, 2026
@Brandon-code96 excellent!