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Play Mothsache sound effect when the attack animation triggers #1020

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Description

@saspiers

The sound effect from #1019 should trigger when the enemy attack animation is triggered.

XP Summary (total 175)

Subdomain Skill XP
Game Design: Core Gameplay & Mechanics Problem Solving 50
Game Design: Core Gameplay & Mechanics Creativity & Design Thinking 50
Game Design: Core Gameplay & Mechanics Technical Literacy 75

Activity

  1. added theissue type on Aug 9, 2025
  2. changed the title [-]Make enemy attack SFX when the attack animation triggers[/-] [+]Make enemy attack sound effect (SFX) when the attack animation triggers[/+] on Aug 9, 2025
  3. moved this from Untriaged to Todo in Threadbare Developmenton Oct 15, 2025
  4. changed the title [-]Make enemy attack sound effect (SFX) when the attack animation triggers[/-] [+]Play Mothsache sound effect (SFX) when the attack animation triggers[/+] on Jan 12, 2026
  5. changed the title [-]Play Mothsache sound effect (SFX) when the attack animation triggers[/-] [+]Play Mothsache sound effect when the attack animation triggers[/+] on Jan 12, 2026
  6. 2 remaining items

  7. Brandon-code96 commented on Aug 24, 2026

    @Brandon-code96
    Contributor
  8. manuq commented on Aug 27, 2026

    @manuq
    Collaborator

    @Brandon-code96 the planning sheet is for your personal use. Please ask anything you need here directly!

  9. Brandon-code96 commented on Aug 28, 2026

    @Brandon-code96
    Contributor
    Image "Hi! I've just completed this task by implementing the Mothsache attack sound effect with a looping setup when the enemy detects and chases the player. I've also opened the Pull Request with the changes.

    Attached is a screenshot showing the implementation. Could you please review it? Once confirmed, I'm ready to start working on another issue. Thanks!"

  10. manuq commented on Aug 28, 2026

    @manuq
    Collaborator

    @Brandon-code96 yes, reviewed. Please link the issue from the pull request adding "Resolve ..." as last line, like our contributing guide explains.

  11. added this to the UTP CGM 4.0 milestone on Sep 3, 2026
  12. Brandon-code96 commented on Sep 9, 2026

    @Brandon-code96
    Contributor

    Hi @manuq,

    I have updated the pull request to address your feedback:

    • Cleaned up all unintended system and resource modifications by working exclusively within the recommended Godot v4.7.2 environment.
    • Re-implemented the Mothsache attack sound logic cleanly, leaving only the required audio and component files in the commit history.
    • Synchronized the branch with the latest changes.

    Could you please take another look when you have a moment? Thank you!

  13. manuq commented on Sep 10, 2026

    @manuq
    Collaborator

    @Brandon-code96 yes I just did. Sorry I haven't seen this message before commenting:

    Next time click "Request" or leave us a comment to let us know.

    You certainly did. Thanks!

  14. Brandon-code96 commented on Sep 14, 2026

    @Brandon-code96
    Contributor

    "Hi @manuq! Thanks for the feedback. I've updated the PR by assigning the audio stream directly to the AudioStreamPlayer2D node, cleaning up the unused setter function, fixing the audio loop/noise issue, and running pre-commit to clear the formatting errors. It's ready for another look whenever you have time. Thank you!"

  15. manuq commented on Sep 14, 2026

    @manuq
    Collaborator

    @Brandon-code96 excellent!

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