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Expose cross-platform helpers for Vector64, Vector128, and Vector256 #49397
Description
Summary
Today .NET exposes two sets of SIMD types meant for use in general purpose algorithms: System.Numerics.Vector<T> and System.Runtime.Intrinsics.Vector64/128/256<T>.
Vector<T> is variable sized and has existed for several years (going back to .NET Framework). It exposes a set of core functionality that allowed many algorithms to be written but where, primarily due to it being variable sized, other core functionality was not as easily exposed (such as Permute and a few others).
Vector64<T>, Vector128<T>, and Vector256<T> are all newer and are meant to be use with the hardware specific instructions such as those exposed for x86 or Arm. This allows much finer grained control and for algorithms to be expose the full power of the underlying platform. The downside is that because the only exposed functionality is hardware specific, you may end up with two code paths that are near identical minus a couple specific paths.
As such, I propose we effectively take what is exposed on Vector<T> today and mirror that onto Vector64/128/256<T>. This will allow many of the if (Sse2.IsSupported) { } else if (AdvSimd.Arm64.IsSupported) { } code paths into a single if (Vector128.IsHardwareAccelerated) {} code path and where you can fall back to hardware specific instructions only where that is important (such as using MoveMask on x86 vs a different check on ARM).
After this is done, we can also look at exposing additional shared functionality (such as Permute) where that can make sense for fixed sized types but where it did not make sense for the variable sized Vector<T>.
API Proposal
The commented out methods are exposed on Vector<T> and are not suggested to be exposed on Vector64/128/256<T>. This is normally because it is taking float/double and returning int/long or where it is more performant to expose them as extension methods.
Vector64
namespace System.Runtime.Intrinsics
{
public static partial class Vector64
{
public bool IsHardwareAccelerated { get; }
public static Vector64<T> Abs(Vector64<T> value);
public static Vector64<T> Negate(Vector64<T> value);
public static Vector64<T> OnesComplement(Vector64<T> value);
public static Vector64<T> Sqrt(Vector64<T> value); // SquareRoot
public static Vector64<T> Add(Vector64<T> left, Vector64<T> right);
public static Vector64<T> Subtract(Vector64<T> left, Vector64<T> right);
public static Vector64<T> Multiply(Vector64<T> left, Vector64<T> right);
public static Vector64<T> Divide(Vector64<T> left, Vector64<T> right);
public static Vector64<T> Dot(Vector64<T> left, Vector64<T> right);
public static Vector64<T> AndNot(Vector64<T> left, Vector64<T> right);
public static Vector64<T> BitwiseAnd(Vector64<T> left, Vector64<T> right);
public static Vector64<T> BitwiseOr(Vector64<T> left, Vector64<T> right);
public static Vector64<T> Xor(Vector64<T> left, Vector64<T> right);
public static Vector64<double> Ceiling(Vector64<double> value);
public static Vector64<float> Ceiling(Vector64<float> value);
public static Vector64<double> Floor(Vector64<double> value);
public static Vector64<float> Floor(Vector64<float> value);
public static Vector64<T> ConditionalSelect(Vector64<T> condition, Vector64<T> left, Vector64<T> right);
// public static Vector64<double> ConditionalSelect(Vector64<long> condition, Vector64<double> left, Vector64<double> right);
// public static Vector64<float> ConditionalSelect(Vector64<int> condition, Vector64<float> left, Vector64<float> right);
public static Vector64<double> ConvertToDouble(Vector64<long> value);
public static Vector64<double> ConvertToDouble(Vector64<ulong> value);
public static Vector64<int> ConvertToInt32(Vector64<float> value);
public static Vector64<long> ConvertToInt64(Vector64<double> value);
public static Vector64<float> ConvertToSingle(Vector64<int> value);
public static Vector64<float> ConvertToSingle(Vector64<uint> value);
public static Vector64<uint> ConvertToUInt32(Vector64<float> value);
public static Vector64<ulong> ConvertToUInt64(Vector64<double> value);
public static Vector64<T> Equals(Vector64<T> left, Vector64<T> right);
// public static Vector64<long> Equals(Vector64<double> left, Vector64<double> right);
// public static Vector64<int> Equals(Vector64<float> left, Vector64<float> right);
public static bool EqualsAll(Vector64<T> left, Vector64<T> right);
public static bool EqualsAny(Vector64<T> left, Vector64<T> right);
public static Vector64<T> GreaterThan(Vector64<T> left, Vector64<T> right);
// public static Vector64<long> GreaterThan(Vector64<double> left, Vector64<double> right);
// public static Vector64<int> GreaterThan(Vector64<float> left, Vector64<float> right);
public static bool GreaterThanAll(Vector64<T> left, Vector64<T> right);
public static bool GreaterThanAny(Vector64<T> left, Vector64<T> right);
public static Vector64<T> GreaterThanOrEqual(Vector64<T> left, Vector64<T> right);
// public static Vector64<long> GreaterThanOrEqual(Vector64<double> left, Vector64<double> right);
// public static Vector64<int> GreaterThanOrEqual(Vector64<float> left, Vector64<float> right);
public static bool GreaterThanOrEqualAll(Vector64<T> left, Vector64<T> right);
public static bool GreaterThanOrEqualAny(Vector64<T> left, Vector64<T> right);
public static Vector64<T> LessThan(Vector64<T> left, Vector64<T> right);
// public static Vector64<long> LessThan(Vector64<double> left, Vector64<double> right);
// public static Vector64<int> LessThan(Vector64<float> left, Vector64<float> right);
public static bool LessThanAll(Vector64<T> left, Vector64<T> right);
public static bool LessThanAny(Vector64<T> left, Vector64<T> right);
public static Vector64<T> LessThanOrEqual(Vector64<T> left, Vector64<T> right);
// public static Vector64<long> LessThanOrEqual(Vector64<double> left, Vector64<double> right);
// public static Vector64<int> LessThanOrEqual(Vector64<float> left, Vector64<float> right);
public static bool LessThanOrEqualAll(Vector64<T> left, Vector64<T> right);
public static bool LessThanOrEqualAny(Vector64<T> left, Vector64<T> right);
public static Vector64<T> Max(Vector64<T> left, Vector64<T> right);
public static Vector64<T> Min(Vector64<T> left, Vector64<T> right);
public static Vector64<float> Narrow(Vector64<double> lower, Vector64<T> upper);
public static Vector64<sbyte> Narrow(Vector64<short> lower, Vector64<short> upper);
public static Vector64<short> Narrow(Vector64<int> lower, Vector64<int> upper);
public static Vector64<int> Narrow(Vector64<long> lower, Vector64<long> upper);
public static Vector64<byte> Narrow(Vector64<ushort> lower, Vector64<ushort> upper);
public static Vector64<ushort> Narrow(Vector64<uint> lower, Vector64<uint> upper);
public static Vector64<uint> Narrow(Vector64<ulong> lower, Vector64<ulong> upper);
public static (Vector64<short> Lower, Vector64<short> Upper) Widen(Vector64<sbyte> value);
public static (Vector64<int> Lower, Vector64<int> Upper) Widen(Vector64<short> value);
public static (Vector64<long> Lower, Vector64<long> Upper) Widen(Vector64<int> value);
public static (Vector64<double> Lower, Vector64<double> Upper) Widen(Vector64<flaot> value);
public static (Vector64<ushort> Lower, Vector64<ushort> Upper) Widen(Vector64<byte> value);
public static (Vector64<uint> Lower, Vector64<uint> Upper) Widen(Vector64<ushort> value);
public static (Vector64<ulong> Lower, Vector64<ulong> Upper) Widen(Vector64<uint> value);
public static Vector64<T> Create<T>(ReadOnlySpan<byte> values);
public static Vector64<T> Create<T>(ReadOnlySpan<T> values);
public static Vector64<T> Create<T>(T[] values);
public static Vector64<T> Create<T>(T[] values, int index);
public static void CopyTo<T>(this Vector64<T> vector, Span<byte> destination);
public static void CopyTo<T>(this Vector64<T> vector, Span<T> destination);
public static void CopyTo<T>(this Vector64<T> vector, T[] destination);
public static void CopyTo<T>(this Vector64<T> vector, T[] destination, int index);
public static bool TryCopyTo(this Vector64<T> vector, Span<byte> destination);
public static bool TryCopyTo(this Vector64<T> vector, Span<T> destination);
}
public partial struct Vector64<T>
where T : struct
{
// public Vector64(ReadOnlySpan<byte> values);
// public Vector64(ReadOnlySpan<T> values);
// public Vector64(T value);
// public Vector64(T[] values);
// public Vector64(T[] values, int index);
// public T this[int index] { get; }
// public void CopyTo(Span<byte> destination);
// public void CopyTo(Span<T> destination);
// public void CopyTo(T[] destination);
// public void CopyTo(T[] destination, int index);
// public bool TryCopyTo(Span<byte> destination);
// public bool TryCopyTo(Span<T> destination);
public static Vector64<T> operator +(Vector64<T> value);
public static Vector64<T> operator -(Vector64<T> value);
public static Vector64<T> operator ~(Vector64<T> value);
public static bool operator ==(Vector64<T> left, Vector64<T> right);
public static bool operator !=(Vector64<T> left, Vector64<T> right);
public static Vector64<T> operator +(Vector64<T> left, Vector64<T> right);
public static Vector64<T> operator -(Vector64<T> left, Vector64<T> right);
public static Vector64<T> operator *(Vector64<T> left, Vector64<T> right);
public static Vector64<T> operator /(Vector64<T> left, Vector64<T> right);
public static Vector64<T> operator &(Vector64<T> left, Vector64<T> right);
public static Vector64<T> operator |(Vector64<T> left, Vector64<T> right);
public static Vector64<T> operator ^(Vector64<T> left, Vector64<T> right);
}
}Vector128
namespace System.Runtime.Intrinsics
{
public static partial class Vector128
{
public bool IsHardwareAccelerated { get; }
public static Vector128<T> Abs(Vector128<T> value);
public static Vector128<T> Negate(Vector128<T> value);
public static Vector128<T> OnesComplement(Vector128<T> value);
public static Vector128<T> Sqrt(Vector128<T> value); // SquareRoot
public static Vector128<T> Add(Vector128<T> left, Vector128<T> right);
public static Vector128<T> Subtract(Vector128<T> left, Vector128<T> right);
public static Vector128<T> Multiply(Vector128<T> left, Vector128<T> right);
public static Vector128<T> Divide(Vector128<T> left, Vector128<T> right);
public static Vector128<T> Dot(Vector128<T> left, Vector128<T> right);
public static Vector128<T> AndNot(Vector128<T> left, Vector128<T> right);
public static Vector128<T> BitwiseAnd(Vector128<T> left, Vector128<T> right);
public static Vector128<T> BitwiseOr(Vector128<T> left, Vector128<T> right);
public static Vector128<T> Xor(Vector128<T> left, Vector128<T> right);
public static Vector128<double> Ceiling(Vector128<double> value);
public static Vector128<float> Ceiling(Vector128<float> value);
public static Vector128<double> Floor(Vector128<double> value);
public static Vector128<float> Floor(Vector128<float> value);
public static Vector128<T> ConditionalSelect(Vector128<T> condition, Vector128<T> left, Vector128<T> right);
// public static Vector128<double> ConditionalSelect(Vector128<long> condition, Vector128<double> left, Vector128<double> right);
// public static Vector128<float> ConditionalSelect(Vector128<int> condition, Vector128<float> left, Vector128<float> right);
public static Vector128<double> ConvertToDouble(Vector128<long> value);
public static Vector128<double> ConvertToDouble(Vector128<ulong> value);
public static Vector128<int> ConvertToInt32(Vector128<float> value);
public static Vector128<long> ConvertToInt64(Vector128<double> value);
public static Vector128<float> ConvertToSingle(Vector128<int> value);
public static Vector128<float> ConvertToSingle(Vector128<uint> value);
public static Vector128<uint> ConvertToUInt32(Vector128<float> value);
public static Vector128<ulong> ConvertToUInt64(Vector128<double> value);
public static Vector128<T> Equals(Vector128<T> left, Vector128<T> right);
// public static Vector128<long> Equals(Vector128<double> left, Vector128<double> right);
// public static Vector128<int> Equals(Vector128<float> left, Vector128<float> right);
public static bool EqualsAll(Vector128<T> left, Vector128<T> right);
public static bool EqualsAny(Vector128<T> left, Vector128<T> right);
public static Vector128<T> GreaterThan(Vector128<T> left, Vector128<T> right);
// public static Vector128<long> GreaterThan(Vector128<double> left, Vector128<double> right);
// public static Vector128<int> GreaterThan(Vector128<float> left, Vector128<float> right);
public static bool GreaterThanAll(Vector128<T> left, Vector128<T> right);
public static bool GreaterThanAny(Vector128<T> left, Vector128<T> right);
public static Vector128<T> GreaterThanOrEqual(Vector128<T> left, Vector128<T> right);
// public static Vector128<long> GreaterThanOrEqual(Vector128<double> left, Vector128<double> right);
// public static Vector128<int> GreaterThanOrEqual(Vector128<float> left, Vector128<float> right);
public static bool GreaterThanOrEqualAll(Vector128<T> left, Vector128<T> right);
public static bool GreaterThanOrEqualAny(Vector128<T> left, Vector128<T> right);
public static Vector128<T> LessThan(Vector128<T> left, Vector128<T> right);
// public static Vector128<long> LessThan(Vector128<double> left, Vector128<double> right);
// public static Vector128<int> LessThan(Vector128<float> left, Vector128<float> right);
public static bool LessThanAll(Vector128<T> left, Vector128<T> right);
public static bool LessThanAny(Vector128<T> left, Vector128<T> right);
public static Vector128<T> LessThanOrEqual(Vector128<T> left, Vector128<T> right);
// public static Vector128<long> LessThanOrEqual(Vector128<double> left, Vector128<double> right);
// public static Vector128<int> LessThanOrEqual(Vector128<float> left, Vector128<float> right);
public static bool LessThanOrEqualAll(Vector128<T> left, Vector128<T> right);
public static bool LessThanOrEqualAny(Vector128<T> left, Vector128<T> right);
public static Vector128<T> Max(Vector128<T> left, Vector128<T> right);
public static Vector128<T> Min(Vector128<T> left, Vector128<T> right);
public static Vector128<float> Narrow(Vector128<double> lower, Vector128<T> upper);
public static Vector128<sbyte> Narrow(Vector128<short> lower, Vector128<short> upper);
public static Vector128<short> Narrow(Vector128<int> lower, Vector128<int> upper);
public static Vector128<int> Narrow(Vector128<long> lower, Vector128<long> upper);
public static Vector128<byte> Narrow(Vector128<ushort> lower, Vector128<ushort> upper);
public static Vector128<ushort> Narrow(Vector128<uint> lower, Vector128<uint> upper);
public static Vector128<uint> Narrow(Vector128<ulong> lower, Vector128<ulong> upper);
public static (Vector128<short> Lower, Vector128<short> Upper) Widen(Vector128<sbyte> value);
public static (Vector128<int> Lower, Vector128<int> Upper) Widen(Vector128<short> value);
public static (Vector128<long> Lower, Vector128<long> Upper) Widen(Vector128<int> value);
public static (Vector128<double> Lower, Vector128<double> Upper) Widen(Vector128<flaot> value);
public static (Vector128<ushort> Lower, Vector128<ushort> Upper) Widen(Vector128<byte> value);
public static (Vector128<uint> Lower, Vector128<uint> Upper) Widen(Vector128<ushort> value);
public static (Vector128<ulong> Lower, Vector128<ulong> Upper) Widen(Vector128<uint> value);
public static Vector128<T> Create<T>(ReadOnlySpan<byte> values);
public static Vector128<T> Create<T>(ReadOnlySpan<T> values);
public static Vector128<T> Create<T>(T[] values);
public static Vector128<T> Create<T>(T[] values, int index);
public static void CopyTo<T>(this Vector128<T> vector, Span<byte> destination);
public static void CopyTo<T>(this Vector128<T> vector, Span<T> destination);
public static void CopyTo<T>(this Vector128<T> vector, T[] destination);
public static void CopyTo<T>(this Vector128<T> vector, T[] destination, int index);
public static bool TryCopyTo(this Vector128<T> vector, Span<byte> destination);
public static bool TryCopyTo(this Vector128<T> vector, Span<T> destination);
}
public partial struct Vector128<T>
where T : struct
{
// public Vector128(ReadOnlySpan<byte> values);
// public Vector128(ReadOnlySpan<T> values);
// public Vector128(T value);
// public Vector128(T[] values);
// public Vector128(T[] values, int index);
// public T this[int index] { get; }
// public void CopyTo(Span<byte> destination);
// public void CopyTo(Span<T> destination);
// public void CopyTo(T[] destination);
// public void CopyTo(T[] destination, int index);
// public bool TryCopyTo(Span<byte> destination);
// public bool TryCopyTo(Span<T> destination);
public static Vector128<T> operator +(Vector128<T> value);
public static Vector128<T> operator -(Vector128<T> value);
public static Vector128<T> operator ~(Vector128<T> value);
public static bool operator ==(Vector128<T> left, Vector128<T> right);
public static bool operator !=(Vector128<T> left, Vector128<T> right);
public static Vector128<T> operator +(Vector128<T> left, Vector128<T> right);
public static Vector128<T> operator -(Vector128<T> left, Vector128<T> right);
public static Vector128<T> operator *(Vector128<T> left, Vector128<T> right);
public static Vector128<T> operator /(Vector128<T> left, Vector128<T> right);
public static Vector128<T> operator &(Vector128<T> left, Vector128<T> right);
public static Vector128<T> operator |(Vector128<T> left, Vector128<T> right);
public static Vector128<T> operator ^(Vector128<T> left, Vector128<T> right);
}Vector256
namespace System.Runtime.Intrinsics
{
public static partial class Vector256
{
public bool IsHardwareAccelerated { get; }
public static Vector256<T> Abs(Vector256<T> value);
public static Vector256<T> Negate(Vector256<T> value);
public static Vector256<T> OnesComplement(Vector256<T> value);
public static Vector256<T> Sqrt(Vector256<T> value); // SquareRoot
public static Vector256<T> Add(Vector256<T> left, Vector256<T> right);
public static Vector256<T> Subtract(Vector256<T> left, Vector256<T> right);
public static Vector256<T> Multiply(Vector256<T> left, Vector256<T> right);
public static Vector256<T> Divide(Vector256<T> left, Vector256<T> right);
public static Vector256<T> Dot(Vector256<T> left, Vector256<T> right);
public static Vector256<T> AndNot(Vector256<T> left, Vector256<T> right);
public static Vector256<T> BitwiseAnd(Vector256<T> left, Vector256<T> right);
public static Vector256<T> BitwiseOr(Vector256<T> left, Vector256<T> right);
public static Vector256<T> Xor(Vector256<T> left, Vector256<T> right);
public static Vector256<double> Ceiling(Vector256<double> value);
public static Vector256<float> Ceiling(Vector256<float> value);
public static Vector256<double> Floor(Vector256<double> value);
public static Vector256<float> Floor(Vector256<float> value);
public static Vector256<T> ConditionalSelect(Vector256<T> condition, Vector256<T> left, Vector256<T> right);
// public static Vector256<double> ConditionalSelect(Vector256<long> condition, Vector256<double> left, Vector256<double> right);
// public static Vector256<float> ConditionalSelect(Vector256<int> condition, Vector256<float> left, Vector256<float> right);
public static Vector256<double> ConvertToDouble(Vector256<long> value);
public static Vector256<double> ConvertToDouble(Vector256<ulong> value);
public static Vector256<int> ConvertToInt32(Vector256<float> value);
public static Vector256<long> ConvertToInt64(Vector256<double> value);
public static Vector256<float> ConvertToSingle(Vector256<int> value);
public static Vector256<float> ConvertToSingle(Vector256<uint> value);
public static Vector256<uint> ConvertToUInt32(Vector256<float> value);
public static Vector256<ulong> ConvertToUInt64(Vector256<double> value);
public static Vector256<T> Equals(Vector256<T> left, Vector256<T> right);
// public static Vector256<long> Equals(Vector256<double> left, Vector256<double> right);
// public static Vector256<int> Equals(Vector256<float> left, Vector256<float> right);
public static bool EqualsAll(Vector256<T> left, Vector256<T> right);
public static bool EqualsAny(Vector256<T> left, Vector256<T> right);
public static Vector256<T> GreaterThan(Vector256<T> left, Vector256<T> right);
// public static Vector256<long> GreaterThan(Vector256<double> left, Vector256<double> right);
// public static Vector256<int> GreaterThan(Vector256<float> left, Vector256<float> right);
public static bool GreaterThanAll(Vector256<T> left, Vector256<T> right);
public static bool GreaterThanAny(Vector256<T> left, Vector256<T> right);
public static Vector256<T> GreaterThanOrEqual(Vector256<T> left, Vector256<T> right);
// public static Vector256<long> GreaterThanOrEqual(Vector256<double> left, Vector256<double> right);
// public static Vector256<int> GreaterThanOrEqual(Vector256<float> left, Vector256<float> right);
public static bool GreaterThanOrEqualAll(Vector256<T> left, Vector256<T> right);
public static bool GreaterThanOrEqualAny(Vector256<T> left, Vector256<T> right);
public static Vector256<T> LessThan(Vector256<T> left, Vector256<T> right);
// public static Vector256<long> LessThan(Vector256<double> left, Vector256<double> right);
// public static Vector256<int> LessThan(Vector256<float> left, Vector256<float> right);
public static bool LessThanAll(Vector256<T> left, Vector256<T> right);
public static bool LessThanAny(Vector256<T> left, Vector256<T> right);
public static Vector256<T> LessThanOrEqual(Vector256<T> left, Vector256<T> right);
// public static Vector256<long> LessThanOrEqual(Vector256<double> left, Vector256<double> right);
// public static Vector256<int> LessThanOrEqual(Vector256<float> left, Vector256<float> right);
public static bool LessThanOrEqualAll(Vector256<T> left, Vector256<T> right);
public static bool LessThanOrEqualAny(Vector256<T> left, Vector256<T> right);
public static Vector256<T> Max(Vector256<T> left, Vector256<T> right);
public static Vector256<T> Min(Vector256<T> left, Vector256<T> right);
public static Vector256<float> Narrow(Vector256<double> lower, Vector256<T> upper);
public static Vector256<sbyte> Narrow(Vector256<short> lower, Vector256<short> upper);
public static Vector256<short> Narrow(Vector256<int> lower, Vector256<int> upper);
public static Vector256<int> Narrow(Vector256<long> lower, Vector256<long> upper);
public static Vector256<byte> Narrow(Vector256<ushort> lower, Vector256<ushort> upper);
public static Vector256<ushort> Narrow(Vector256<uint> lower, Vector256<uint> upper);
public static Vector256<uint> Narrow(Vector256<ulong> lower, Vector256<ulong> upper);
public static (Vector256<short> Lower, Vector256<short> Upper) Widen(Vector256<sbyte> value);
public static (Vector256<int> Lower, Vector256<int> Upper) Widen(Vector256<short> value);
public static (Vector256<long> Lower, Vector256<long> Upper) Widen(Vector256<int> value);
public static (Vector256<double> Lower, Vector256<double> Upper) Widen(Vector256<flaot> value);
public static (Vector256<ushort> Lower, Vector256<ushort> Upper) Widen(Vector256<byte> value);
public static (Vector256<uint> Lower, Vector256<uint> Upper) Widen(Vector256<ushort> value);
public static (Vector256<ulong> Lower, Vector256<ulong> Upper) Widen(Vector256<uint> value);
public static Vector256<T> Create<T>(ReadOnlySpan<byte> values);
public static Vector256<T> Create<T>(ReadOnlySpan<T> values);
public static Vector256<T> Create<T>(T[] values);
public static Vector256<T> Create<T>(T[] values, int index);
public static void CopyTo<T>(this Vector256<T> vector, Span<byte> destination);
public static void CopyTo<T>(this Vector256<T> vector, Span<T> destination);
public static void CopyTo<T>(this Vector256<T> vector, T[] destination);
public static void CopyTo<T>(this Vector256<T> vector, T[] destination, int index);
public static bool TryCopyTo(this Vector256<T> vector, Span<byte> destination);
public static bool TryCopyTo(this Vector256<T> vector, Span<T> destination);
}
public partial struct Vector256<T>
where T : struct
{
// public Vector256(ReadOnlySpan<byte> values);
// public Vector256(ReadOnlySpan<T> values);
// public Vector256(T value);
// public Vector256(T[] values);
// public Vector256(T[] values, int index);
// public T this[int index] { get; }
// public void CopyTo(Span<byte> destination);
// public void CopyTo(Span<T> destination);
// public void CopyTo(T[] destination);
// public void CopyTo(T[] destination, int index);
// public bool TryCopyTo(Span<byte> destination);
// public bool TryCopyTo(Span<T> destination);
public static Vector256<T> operator +(Vector256<T> value);
public static Vector256<T> operator -(Vector256<T> value);
public static Vector256<T> operator ~(Vector256<T> value);
public static bool operator ==(Vector256<T> left, Vector256<T> right);
public static bool operator !=(Vector256<T> left, Vector256<T> right);
public static Vector256<T> operator +(Vector256<T> left, Vector256<T> right);
public static Vector256<T> operator -(Vector256<T> left, Vector256<T> right);
public static Vector256<T> operator *(Vector256<T> left, Vector256<T> right);
public static Vector256<T> operator /(Vector256<T> left, Vector256<T> right);
public static Vector256<T> operator &(Vector256<T> left, Vector256<T> right);
public static Vector256<T> operator |(Vector256<T> left, Vector256<T> right);
public static Vector256<T> operator ^(Vector256<T> left, Vector256<T> right);
}
}
Activity
scalablecory commentedon Mar 10, 2021
Can we also have rsqrt, and approximate versions of sqrt/rsqrt?
tannergooding commentedon Mar 10, 2021
Likely yes, but I think that qualifies under a separate API review since its new surface, rather than mirroring what's on Vector already.
tannergooding commentedon Mar 12, 2021
CC. @pgovind @echesakovMSFT
Any concerns with me marking this "API Ready for Review"?
pgovind commentedon Mar 12, 2021
Nope, this looks good to me!
bartonjs commentedon May 21, 2021
Video
tannergooding commentedon Jun 17, 2021
This is in PR and is just awaiting review. Keeping in 6.0.0 for the time being.
tannergooding commentedon Sep 30, 2021
Keeping this open as there are still a few more APIs that aren't addressed yet.
teo-tsirpanis commentedon Oct 1, 2021
Is this a typo? Should it say
Vector64<double> upper? Same withVector128andVector256.tannergooding commentedon Oct 1, 2021
Yes, that's just a typo.
tannergooding commentedon Jan 4, 2022
This was resolved with #61649