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Fix mobile controls and unstaffed resource production - #4

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b00ste merged 3 commits into
mainfrom
codex/mobile-controls-production
Sep 21, 2026
Merged

b00ste merged 3 commits into
mainfrom
codex/mobile-controls-production

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@b00ste

@b00ste b00ste commented Sep 21, 2026 •

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Landscape phones now anchor ability and camera controls to the bottom safe area, with space reserved for the central building controls. Touch devices hide shortcut hints until keyboard input outside text fields; touch input hides them again.

Production no longer grants passive alloy or energy. Foundries, Gardens and Reactors require on-site workers or the Friend actively working, and core salvage requires the Friend.

Validation: typecheck, FriendSDK check, production build and 32 focused production/actor/engine tests passed. Browser layout/input checks and full CI are in progress.

Final validation: all 124 tests passed. Browser Testing passed 15 viewport/dock combinations with building controls open (320px and 430px portrait, 852px and 932px landscape, tablet); controls stay on-screen without overlap. Touch/keyboard hint switching and editable-field exclusion passed, with no page errors.

@b00ste
b00ste merged commit 8e3e35a into main Sep 21, 2026
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