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Add support for UniTask and Use UnityEngine.Networking. #45

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@hayone1

This is more of a suggestion really.
Rather than use WWW.EscapeURL and Request.Send(),
instead use UnityWebRequest.EscapeURL() and Request.SendWebRequest()
from the UnityEngine.Networking namespace.

##Then try replacing the IEnumerator coroutines with UniTask types
Great work with this.

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