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- Status: Open.#1420 In Tresjs/tres;
feat(cientos): <Decal> shader-based realtime projection
cientosIssues related to @tresjs/cientosIssues related to @tresjs/cientosexperimentalExperimental featureExperimental featurep2-to-be-discussedEnhancement under consideration (priority)Enhancement under consideration (priority)pending-triageTicket is pending to be prioritisedTicket is pending to be prioritisedStatus: Open.#1416 In Tresjs/tres;feat(cientos): <Decal> ergonomics for GLB / <primitive> sub-meshes
cientosIssues related to @tresjs/cientosIssues related to @tresjs/cientosp2-to-be-discussedEnhancement under consideration (priority)Enhancement under consideration (priority)pending-triageTicket is pending to be prioritisedTicket is pending to be prioritisedStatus: Open.#1415 In Tresjs/tres;feat(cientos): <Decal> baked-texture export pipeline
cientosIssues related to @tresjs/cientosIssues related to @tresjs/cientosp2-to-be-discussedEnhancement under consideration (priority)Enhancement under consideration (priority)pending-triageTicket is pending to be prioritisedTicket is pending to be prioritisedStatus: Open.#1414 In Tresjs/tres;feat(cientos): <Decal> texture atlas + unified material
cientosIssues related to @tresjs/cientosIssues related to @tresjs/cientosp2-to-be-discussedEnhancement under consideration (priority)Enhancement under consideration (priority)pending-triageTicket is pending to be prioritisedTicket is pending to be prioritisedStatus: Open.#1413 In Tresjs/tres;feat(cientos): <Decal> geometry batching for high decal counts
cientosIssues related to @tresjs/cientosIssues related to @tresjs/cientosp2-to-be-discussedEnhancement under consideration (priority)Enhancement under consideration (priority)pending-triageTicket is pending to be prioritisedTicket is pending to be prioritisedStatus: Open.#1412 In Tresjs/tres;- Status: Open.#1401 In Tresjs/tres;
camera-controls:
verticalDragToForwardwas removed. UsemouseButtons.left = CameraControls.ACTION.SCREEN_PANinstead.coreIssues related to @tresjs/coreIssues related to @tresjs/coreStatus: Open.#1385 In Tresjs/tres;Creation of effect pass components via custom agents
p1-choreDoesn't change end-user code behavior (priority)Doesn't change end-user code behavior (priority)post-processingIssues related to @tresjs/post-processingIssues related to @tresjs/post-processingStatus: Open.Accept a
toNonIndexedprop for geometries or inline methodscoreIssues related to @tresjs/coreIssues related to @tresjs/corep3-significantHigh-priority enhancement (priority)High-priority enhancement (priority)Status: Open.#1322 In Tresjs/tres;Cloth component
good first issueGood for newcomersGood for newcomersp2-nice-to-haveNot breaking anything but nice to have (priority)Not breaking anything but nice to have (priority)Status: Open.#1301 In Tresjs/tres;- Status: Open.#1292 In Tresjs/tres;