I build graphics engines, developer tools and the apps around them.
- Graphics and engines: a C# game engine with a Vulkan render graph and bindless resources, plus a Roslyn-based C#-to-Slang shader transpiler (rin)
- Computer vision and ML: a dataset labeling app and a comic text-masking and localization pipeline (cv-label, comic-localizer)
- Full stack and tooling: Electron, React and TypeScript apps, a self-hosted docs store that people and AI agents edit together (relay)
Stack: C#, C++, TypeScript, Python, Vulkan, Slang, Roslyn




