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TareHimself/README.md

Hi, I'm Oyintare

I build graphics engines, developer tools and the apps around them.

  • Graphics and engines: a C# game engine with a Vulkan render graph and bindless resources, plus a Roslyn-based C#-to-Slang shader transpiler (rin)
  • Computer vision and ML: a dataset labeling app and a comic text-masking and localization pipeline (cv-label, comic-localizer)
  • Full stack and tooling: Electron, React and TypeScript apps, a self-hosted docs store that people and AI agents edit together (relay)

Stack: C#, C++, TypeScript, Python, Vulkan, Slang, Roslyn

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  1. cv-label cv-label Public

    Desktop app for labeling image datasets for computer vision, built with Electron, React, and TypeScript.

    TypeScript

  2. rin rin Public

    C# game engine with a Vulkan renderer, a retained-mode UI/views system, and Rin.Shade, a Roslyn-based C#-to-Slang shader transpiler.

    C# 1

  3. comic-localizer comic-localizer Public

    A comic localizer built with python

    Python 108 18

  4. comic-localizer-text-masking comic-localizer-text-masking Public

    Synthetic training-data generation and model training for the comic-localizer text-mask segmenter

    Python

  5. rwin rwin Public

    Cross-platform window management library in C++, built for the Rin engine.

    C++

  6. osu-ai osu-ai Public

    Aiming and clicking with pytorch networks in the game osu!

    Python 20 4