Practical tools for game development and realistic simulation.
Ref ........ RNS / Open Source
Focus ...... Game development and realistic simulation
Contents ... Production tools we are glad to share
Standards .. Trust through quality
We build realistic simulation software for demanding situations, with a bias toward the practical over the theoretical. This is where our open-source work lives: the components and utilities we rely on internally and are glad to put in front of other people who build the same kinds of things.
What we are comfortable sharing lives here. We hope it proves as useful to you as our finished products are to the people who depend on them.
| Tool | What it does | Status |
|---|---|---|
talos |
Build delivery to consoles/mobile |
internal |
salt |
Infrastructure Automation (Perforce) - all you need for a gamedev studio |
internal |
Each repository carries its own README with build steps, dependencies, and scope.
Everything here comes out of production. It is extracted from tools we use to ship, and held to the same standard, which is the one thing we do not compromise on. Expect it to be usable, robust, and documented well enough to get running without guesswork.
Where something is early or narrow in scope, its README says so plainly. We would rather be honest about the edges than oversell the middle.
Issues and pull requests are welcome and read. We merge what fits the direction of a tool and will tell you plainly when something does not. These are maintained around production needs, so response times track our own workload rather than a support contract.
Red Notice Studio. Practical software, shared where it helps.