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Playgama Bridge for Unity

Publish your Unity WebGL game on 20+ web platforms with one SDK

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Quick start

  1. Open Window → Package Management → Package Manager
  2. Click + → Install package from git URL and enter:
    https://github.com/playgama/bridge-unity.git
    
  3. Open Playgama → Bridge Setup and click Add in the Add Bridge WebGL Template section
  4. Select the Bridge WebGL template in Player Settings → Resolution and Presentation

Config file: WebGLTemplates/Bridge/playgama-bridge-config.json. Create it with the config editor. Bridge initializes automatically while the game loads.

Reference integration: bridge-unity-examples.

Next steps

Full API — ads, saves, payments, leaderboards and more: wiki.playgama.com.

Developer tools

Bridge DevTools for Chrome

Playgama Bridge DevTools adds a Bridge panel to Chrome DevTools: SDK detection, module state, config, events and analytics calls of the running game. Open the panel, then reload the game page.

Playgama MCP server

Connect Claude Code, Codex, Cursor or VS Code to your Playgama developer cabinet. The agent can integrate Bridge using the served SDK docs, create a game, upload builds and covers, edit in-app items and leaderboards, and publish a sandbox link to play.

claude mcp add --transport 'http' 'playgama-developer-cabinet' 'https://developer.playgama.com/api/mcp'

Setup for other clients: MCP guide.

Features

Module What you get
Advertising Interstitial, rewarded and banner ads, multiple banner placements, AdBlock detection
In-game purchases One product catalog for every platform, consumable and permanent items
Cloud saves Player progress stored on the platform or locally with the same API
Leaderboards and achievements Score tables and milestones
Tasks and daily rewards Daily, weekly and permanent quests, login streak rewards
Social Share, invite friends, join community, add to favorites, rate the game
Notifications and cross-promo Bring players back and route them between your games
Player and device Authorization, profile, device type, orientation, safe area
Platform Language, pause and audio events, lifecycle messages, server time
Remote config and analytics Tune the game without a release, track your own events
Local development Works outside platforms: calls return safe defaults instead of errors

Full API reference: wiki.playgama.com.

Supported platforms

Playgama
Playgama
YouTube
YouTube
CrazyGames
CrazyGames
Poki
Poki
GameDistribution
GameDistribution
Yandex Games
Yandex Games
Facebook
Facebook
Discord
Discord
Telegram
Telegram
Reddit
Reddit
TikTok
TikTok
Microsoft Store
Microsoft Store
MSN
MSN
GameSnacks
GameSnacks
Samsung
Samsung
Huawei
Huawei
Xiaomi
Xiaomi
JioGames
JioGames
VK
VK
OK
OK
Y8
Y8
Lagged
Lagged
Dlightek
Dlightek
Portal
Portal

More platforms are in progress. You choose where to publish when you submit the game.

Other engines

JavaScript
JavaScript
Godot 4
Godot 4
Godot 3
Godot 3
Construct 3
Construct 3
GameMaker
GameMaker
Defold
Defold
GDevelop
GDevelop
Cocos Creator
Cocos Creator
Scratch
Scratch

Links

License

Released under the MIT License.

Releases

Contributors

Languages