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Handling global phase in Quake to P0 conversion - #5860
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Signed-off-by: Sachin Pisal <spisal@nvidia.com>
Signed-off-by: Sachin Pisal <spisal@nvidia.com>
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cabreraam
self-requested a review
November 6, 2026 19:09
cabreraam
reviewed
Nov 6, 2026
Signed-off-by: Sachin Pisal <spisal@nvidia.com>
cabreraam
approved these changes
Nov 6, 2026
Signed-off-by: Sachin Pisal <spisal@nvidia.com>
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| Job | Result |
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changes |
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3 of 4 tasks
bettinaheim
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Nov 10, 2026
Since #5839 made optimization level 2 the default, the T-count optimizer can emit an uncontrolled quake.phase, causing Quake-to-P0 import to fail with ``` 'quake.phase' op is outside the typed Quake-to-P0 conversion contract ``` Here we have handled global phases directly in the converter, emitting no P0 operation while forwarding wire ownership, measurement state, and reference provenance. Controlled phases remain explicitly rejected because they affect relative phase. --------- Signed-off-by: Sachin Pisal <spisal@nvidia.com>
Collaborator
|
Shouldn't P0 have global phase? That seems like a pretty major omission, eh? |
sacpis
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Nov 10, 2026
…VIDIA#5881) Closes NVIDIA#5880. Follow-up to the [review discussion](NVIDIA#5860 (comment)) on NVIDIA#5860. The Quake-to-QLX converter tracked several live wires per reference, but valid Quake never produces that. `convert-to-linear-values` unwraps each `!quake.ref` once and wraps it back once, and it merges duplicate `extract_ref`s of the same element. ### What we changed here - Removing the alias tracking (`hydrateReference*`, `refreshReferenceAliases`, `commitReferenceWireResults`, and the slot maps). In a helper, `unwrap` reads the reference's slot and `wrap` writes it back. - Adding `erase-quake-global-phase`, the first pass in `prepare-quake-for-qlx`. It erases uncontrolled `quake.phase`. The converter still rejects controlled phase. - Deleting checks that guard only the converter's own state, or rules the Quake verifier already enforces. --------- Signed-off-by: Sachin Pisal <spisal@nvidia.com>
lmondada
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Nov 12, 2026
…VIDIA#5881) Closes NVIDIA#5880. Follow-up to the [review discussion](NVIDIA#5860 (comment)) on NVIDIA#5860. The Quake-to-QLX converter tracked several live wires per reference, but valid Quake never produces that. `convert-to-linear-values` unwraps each `!quake.ref` once and wraps it back once, and it merges duplicate `extract_ref`s of the same element. ### What we changed here - Removing the alias tracking (`hydrateReference*`, `refreshReferenceAliases`, `commitReferenceWireResults`, and the slot maps). In a helper, `unwrap` reads the reference's slot and `wrap` writes it back. - Adding `erase-quake-global-phase`, the first pass in `prepare-quake-for-qlx`. It erases uncontrolled `quake.phase`. The converter still rejects controlled phase. - Deleting checks that guard only the converter's own state, or rules the Quake verifier already enforces. --------- Signed-off-by: Sachin Pisal <spisal@nvidia.com>
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Since #5839 made optimization level 2 the default, the T-count optimizer can emit an uncontrolled quake.phase, causing Quake-to-P0 import to fail with
Here we have handled global phases directly in the converter, emitting no P0 operation while forwarding wire ownership, measurement state, and reference provenance. Controlled phases remain explicitly rejected because they affect relative phase.