If a SurfaceWidget is laid out at a non-integer position, the rendered output will be blurry and look bad.
Should the SurfaceWidget be concerned about this at all, or should we rely on the consumer of the library to lay out the widget at integer positions?
If a
SurfaceWidgetis laid out at a non-integer position, the rendered output will be blurry and look bad.Should the
SurfaceWidgetbe concerned about this at all, or should we rely on the consumer of the library to lay out the widget at integer positions?