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Here from what I gather.
When an npc generated they level will equal or higher than player level. And can't be change even with level up turn off
This lead to issues:
When new game and player cheat add exp some npcs that generated during that can have level equal to (cheat) player level.
When (cheat) player encounter (guard) npc in danger zone or something like that, the (new) guard npc that generated in that zone will have level equal or more than player(from what I experience while help Tavi escape plot).
I mean that difficulty system mean to create progression(the drugden rpg system) for normal gameplay too but why need when already add level up system???
Activity
[-]The level system have a issue.[/-][+]The level difficulty system have a issue.[/+]Amend124 commentedon May 27, 2025
I mean that difficulty system mean to create progression(the drugden rpg system) for normal gameplay too but why need when already add level up system???