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Copy pathXBoxPad.cpp
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75 lines (63 loc) · 2.27 KB
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#include "XBoxPad.h"
#include "System.h"
#include "VirtualPad.h"
#pragma comment(lib, "setupapi.lib")
#pragma comment(lib, "XInput.lib")
#pragma comment(lib, "Xinput9_1_0.lib")
XBoxPad::XBoxPad(DWORD physicalPadId) : _physicalPadId(physicalPadId) {
_deviceError = (_physicalPadId < 0);
}
XBoxPad::~XBoxPad() {
}
DWORD XBoxPad::getPadId() const {
return _physicalPadId;
}
bool XBoxPad::isError() const {
return _deviceError;
}
bool XBoxPad::getState(XUSB_REPORT* padReport) {
DWORD lastPacketId = _padState.dwPacketNumber;
if (XInputGetState(_physicalPadId, &_padState) != ERROR_SUCCESS) {
_deviceError = true;
debug("Error reading from X360 pad %d!", _physicalPadId + 1);
return false;
}
if (lastPacketId == _padState.dwPacketNumber)
return false;
// The XINPUT_GAMEPAD structure is identical to the XUSB_REPORT structure
// so we can simply take it "as-is" and cast it.
memcpy(padReport, &_padState.Gamepad, sizeof(XUSB_REPORT));
return true;
}
unsigned char XBoxPad::getBatteryState() {
XINPUT_BATTERY_INFORMATION batteryInfo;
if (XInputGetBatteryInformation(_physicalPadId, BATTERY_DEVTYPE_GAMEPAD, &batteryInfo) == ERROR_SUCCESS) {
if (batteryInfo.BatteryType == BATTERY_TYPE_WIRED)
return BATTERY_WIRED;
if (batteryInfo.BatteryLevel == BATTERY_LEVEL_LOW)
return BATTERY_MAX / 3;
else if (batteryInfo.BatteryLevel == BATTERY_LEVEL_MEDIUM)
return (BATTERY_MAX * 2) / 3;
else if (batteryInfo.BatteryLevel == BATTERY_LEVEL_FULL)
return BATTERY_MAX;
else // if (batteryInfo.BatteryLevel == BATTERY_LEVEL_EMPTY)
return 0;
}
return 0;
}
void XBoxPad::updatePadRumble(UCHAR LargeMotor, UCHAR SmallMotor) {
XINPUT_VIBRATION vibration;
vibration.wLeftMotorSpeed = (static_cast<WORD>(LargeMotor) << 8) | LargeMotor;
vibration.wRightMotorSpeed = (static_cast<WORD>(SmallMotor) << 8) | SmallMotor;
XInputSetState(_physicalPadId, &vibration);
}
XBoxPad *XBoxPad::detectController(int virtualPadId) {
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
if (i == virtualPadId)
continue;
XINPUT_STATE state;
if (XInputGetState(i, &state) == ERROR_SUCCESS)
return new XBoxPad(i);
}
return NULL;
}