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OpenGL Renderer

Renderer that I refactored using OpenGL, to utilize Conan.

Build Starter

Run this conan command to build the project with -b missing on the first build, so conan can install any missing dependencies.

conan build . -b missing

Running the Starter

Running the executable, ./build/Release/Starter

Progress Showcase

This image shows applying bit of shadowmapping and lighting sources to the surface of the mesh along with the skybox.

mesh_skybox_image

Showing binding multiple material sources onto the mesh applying normal, specular, and diffuse mappings onto the two meshes.

mesh_image

Video Posting

This was some of the earlier works that I did on the renderer, adding basic blinn-phong lighting model. That calculates ambient, specular, and diffuse for the lighting calculation in the shaders.

opengl-mesh-renderer.mp4

About

Just a Renderer I made using OpenGL just for funsies and experiementation.

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