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Raylib-cs

C# bindings for raylib, a simple and easy-to-use library to learn video games programming (www.raylib.com)

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Raylib-cs targets net8.0, net10.0 and uses the official 6.0 release to build the native libraries.

Version 8.1.0 of Raylib-cs supports the following runtimes:

  • browser-wasm (raylib-6.0_webassembly) 🆕
  • linux-x64 (raylib-6.0_linux_amd64)
  • osx-arm64 (raylib-6.0_macos)
  • osx-x64 (raylib-6.0_macos)
  • win-x64 (raylib-6.0_win64_msvc16)
  • win-x86 (raylib-6.0_win32_msvc16)

The following frameworks are deprecated (fall back to Version 7.x if required):

  • net6.0 (end of life)

Status

Raylib-cs is passively maintained. Occasional updates may be released from time to time. Pull requests may be accepted if they don't have a large maintenance burden.

Installation - NuGet

This is the preferred method to get started.

  1. Pick a folder in which you would like to start a raylib project. For example, "HelloRaylibCS."

  2. Then from a terminal (for example, a VSCode terminal), whilst in the directory you just created run the following commands. (Please keep in mind .NET should already be installed on your system)

dotnet new console
dotnet add package Raylib-cs

NuGet

If you are new to using NuGet (or you've forgotten) and are trying to run the above command in the command prompt, remember that you need to be inside the intended project directory (not just inside the solution directory); otherwise the command won't work.

Installation - Source

  1. Pick a folder in which you would like to start a raylib project. For example, "HelloRaylibCS."

  2. Download or clone the repo.

  3. Add Raylib-cs/Raylib-cs.csproj to your project as an existing project.

  4. Choose one of the following options to include the native libraries.

Automatic:

  1. Import Raylib-cs/Raylib-cs.targets into your project to add native libraries automatically.

Manual:

  1. Download or build the native libraries for the platforms you want using the official 6.0 release. NOTE: the MSVC version is required for Windows platforms.

  2. Set up the native libraries, so they are in the same directory as the executable/can be found in the search path.

Hello, World!

using Raylib_cs;

namespace HelloWorld;

internal static class Program
{
    // STAThread is required if you deploy using NativeAOT on Windows
    // See https://github.com/raylib-cs/raylib-cs/issues/301
    [System.STAThread]
    public static void Main()
    {
        Raylib.InitWindow(800, 480, "Hello, World");

        while (!Raylib.WindowShouldClose())
        {
            Raylib.BeginDrawing();
            Raylib.ClearBackground(Color.White);

            Raylib.DrawText("Hello, world!", 12, 12, 20, Color.Black);

            Raylib.EndDrawing();
        }

        Raylib.CloseWindow();
    }
}

Development

The Examples and Raylib-cs.Tests projects reference the sibling Raylib-cs project by default, so local changes to the bindings are picked up directly:

dotnet run --project Examples
dotnet test

Both projects can also consume the binding as a NuGet package but the in-repo version may not be published on nuget.org yet. Pack it once into the local feed before the first build. Then to run against the Raylib-cs NuGet package (the version set by RaylibCsVersion in Directory.Build.props), set RaylibCsForceLocalNuget:

dotnet pack Raylib-cs -c Release -o nuget
dotnet build
dotnet run --project Examples -p:RaylibCsForceLocalNuget=true
dotnet test -p:RaylibCsForceLocalNuget=true

Note that NuGet.config points restore at the local ./nuget feed, so both projects pick up the freshly packed package. If you skip the pack step on a fresh clone, restore fails with NU1301 (the ./nuget source doesn't exist) or NU1102 (Raylib-cs not found) - running the pack command fixes both.

When iterating on the binding itself, note that NuGet caches the extracted package by version and ignores repacks of the same version. After repacking, delete the old package from ./nuget and clear the cached copy (dotnet nuget locals global-packages --clear, or delete ~/.nuget/packages/raylib-cs/<version>) before restoring again.

Contributing

Feel free to open an issue. If you'd like to contribute, please fork the repository and make changes as you'd like. Pull requests are welcome.

If you want to request features or report bugs related to raylib directly (in contrast to this binding), please refer to the author's project repo.

License

See LICENSE for details.

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C# bindings for raylib, a simple and easy-to-use library to learn videogames programming

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